94 lines
3.0 KiB
C#
94 lines
3.0 KiB
C#
using RR.Common.Managers;
|
||
using UnityEngine;
|
||
using UnityEngine.UI;
|
||
|
||
using RR.Game2D.Core.Managers;
|
||
|
||
namespace RR.Common.UI
|
||
{
|
||
public class MainMenu : MonoBehaviour
|
||
{
|
||
[Header("Кнопки")]
|
||
[SerializeField] private Button newGameButton;
|
||
[SerializeField] private Button quitButton;
|
||
|
||
private PaymentManager _paymentManager;
|
||
|
||
private void Start()
|
||
{
|
||
_paymentManager = PaymentManager.Instance;
|
||
|
||
Bootstrap();
|
||
|
||
if (Application.platform == RuntimePlatform.WebGLPlayer)
|
||
{
|
||
quitButton.gameObject.SetActive(false);
|
||
}
|
||
|
||
if (_paymentManager != null) _paymentManager.OnCreditsChanged.AddListener(ChangePlayButtonInteractable);
|
||
if (SettingsManager.Instance != null)
|
||
{
|
||
SettingsManager.Instance.OnSettingsLoaded += ChangePlayButtonInteractable;
|
||
SettingsManager.Instance.OnSettingsSaved += ChangePlayButtonInteractable;
|
||
}
|
||
}
|
||
|
||
private void OnDestroy()
|
||
{
|
||
if (_paymentManager != null) _paymentManager.OnCreditsChanged.RemoveListener(ChangePlayButtonInteractable);
|
||
if (SettingsManager.Instance != null)
|
||
{
|
||
SettingsManager.Instance.OnSettingsLoaded -= ChangePlayButtonInteractable;
|
||
SettingsManager.Instance.OnSettingsSaved -= ChangePlayButtonInteractable;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// Метод для загрузки элементов сцены.
|
||
/// Вешает события на кнопки
|
||
/// </summary>
|
||
private void Bootstrap()
|
||
{
|
||
if (newGameButton)
|
||
{
|
||
newGameButton.onClick.AddListener(OnNewGame);
|
||
// Устанавливаем начальное состояние кнопки
|
||
ChangePlayButtonInteractable();
|
||
}
|
||
if (quitButton) quitButton.onClick.AddListener(OnQuit);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Метод начала новой игры
|
||
/// </summary>
|
||
private void OnNewGame()
|
||
{
|
||
GameManager.Instance.NewGame();
|
||
}
|
||
|
||
/// <summary>
|
||
/// Метод выхода из игры
|
||
/// </summary>
|
||
private void OnQuit()
|
||
{
|
||
Application.Quit();
|
||
}
|
||
|
||
private void ChangePlayButtonInteractable(int credits)
|
||
{
|
||
// Проверяем только через SettingsManager, так как PaymentManager обновляется с задержкой
|
||
if (SettingsManager.Instance.GetCurrentGameSettings().isFreeGame)
|
||
{
|
||
newGameButton.interactable = true;
|
||
return;
|
||
}
|
||
|
||
if (newGameButton) newGameButton.interactable = credits >= 1;
|
||
}
|
||
|
||
private void ChangePlayButtonInteractable()
|
||
{
|
||
ChangePlayButtonInteractable(_paymentManager.CreditsCount);
|
||
}
|
||
}
|
||
} |