15 lines
431 B
C#
15 lines
431 B
C#
using System.Collections;
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using UnityEngine;
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namespace RR.Common.Behaviour
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{
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public class UnfreezePlayerAction : SequenceAction
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{
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public override IEnumerator Execute(Sequencer context, GameObject target)
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{
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if (!target || !target.CompareTag("Player")) yield break;
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target.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
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}
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}
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} |