Danro/Assets/Scripts/Settings/_sega/SettingsCombination.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using RR.Common.Controls;
using RR.Game2D.Core.Managers;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SettingsCombination : MonoBehaviour
{
GameManager gm;
float resetStartsTimer = 0;
float resetGivenPrizesTimer = 0;
float setNumber = 0;
float telegram = 0;
float timeToReset = 5;
string PRIZE_BASE = "Счетчик призов ";
string STARTS_BASE = "Внесено монет ";
string NULLABLE = "(обнуляемый)";
string UNNULLABLE = "(глобальный)";
public TextMeshProUGUI starts, startsNul, prize, prizeNul;
public Image startsTimerImage, prizeTimerImage, numberImage, telegramImage;
private void OnEnable()
{
gm = GameManager.Instance;
RefreshUI();
}
void Update()
{
//сброс монет
bool condition = In.GetButton(ButtonPinMapping.left1) &&
In.GetButton(ButtonPinMapping.right1) &&
In.GetButton(ButtonPinMapping.left2) &&
In.GetButton(ButtonPinMapping.right2);
if (condition)
{
resetStartsTimer += Time.deltaTime;
startsTimerImage.fillAmount = resetStartsTimer / timeToReset;
if (resetStartsTimer >= timeToReset)
{
ResetStarts();
resetStartsTimer = 0;
}
return;
}
else
{
resetStartsTimer -= Time.deltaTime;
resetStartsTimer = Mathf.Clamp(resetStartsTimer, 0, 5);
startsTimerImage.fillAmount = 0;
}
//телега
condition = In.GetButton(ButtonPinMapping.left1) &&
In.GetButton(ButtonPinMapping.right1) &&
/*In.GetButton(ButtonPinMapping.left2) &&*/
In.GetButton(ButtonPinMapping.right2);
if (condition)
{
telegram += Time.deltaTime;
telegramImage.fillAmount = telegram / timeToReset;
if (telegram >= timeToReset)
{
//Тут надо зайти в ввод номера
telegram = 0;
// gm.stateMachine.ChangeState(new EnterTelegramState());
//GetNumber();
}
return;
}
else
{
telegram -= Time.deltaTime;
telegram = Mathf.Clamp(setNumber, 0, 5);
telegramImage.fillAmount = 0;
}
//выданные призы
condition = In.GetButton(ButtonPinMapping.left1) &&
In.GetButton(ButtonPinMapping.left2);
if (condition)
{
resetGivenPrizesTimer += Time.deltaTime;
prizeTimerImage.fillAmount = resetGivenPrizesTimer / timeToReset;
if (resetGivenPrizesTimer >= timeToReset)
{
ResetPrizes();
resetGivenPrizesTimer = 0;
}
return;
}
else
{
resetGivenPrizesTimer -= Time.deltaTime;
resetGivenPrizesTimer = Mathf.Clamp(resetGivenPrizesTimer, 0, 5);
prizeTimerImage.fillAmount = 0;
}
//условие захода в ввод номера
condition = In.GetButton(ButtonPinMapping.right1) &&
In.GetButton(ButtonPinMapping.right2);
if (condition)
{
setNumber += Time.deltaTime;
numberImage.fillAmount = setNumber / timeToReset;
if (setNumber >= timeToReset)
{
//Тут надо зайти в ввод номера
setNumber = 0;
GetNumber();
}
return;
}
else
{
setNumber -= Time.deltaTime;
setNumber = Mathf.Clamp(setNumber, 0, 5);
numberImage.fillAmount = 0;
}
}
void ResetStarts()
{
PlayerPrefs.SetInt(PrizeSystem.key_startsNul, 0);
RefreshUI();
}
void ResetPrizes()
{
PlayerPrefs.SetInt(PrizeSystem.key_prizesgivenNul, 0);
RefreshUI();
}
void GetNumber()
{
// GameManager.instance.stateMachine.ChangeState(new GetNumberState());
}
void RefreshUI()
{
starts.text = STARTS_BASE + UNNULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_starts);
startsNul.text = STARTS_BASE + NULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_startsNul);
prize.text = PRIZE_BASE + UNNULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_prizesgiven);
prizeNul.text = PRIZE_BASE + NULLABLE + ": " + PlayerPrefs.GetInt(PrizeSystem.key_prizesgivenNul);
}
}