Danro/Assets/Scripts/Behaviour/Camera/CinemachineFindPlayer.cs

36 lines
847 B
C#

using Unity.Cinemachine;
using UnityEngine;
using RR.Game2D.Core.Managers;
namespace RR.Game2D.Behaviour.Camera
{
public class CinemachineFindPlayer : MonoBehaviour
{
private GameObject _tPlayer;
private Transform _tFollowTarget;
private CinemachineCamera _virtualCamera;
void Start()
{
_virtualCamera = GetComponent<CinemachineCamera>();
if (_tPlayer != null) return;
_tPlayer = GameManager.Instance.PlayerObj;
if (_tPlayer == null) _tPlayer = GameObject.FindWithTag("Player");
}
void FixedUpdate()
{
if (_tPlayer == null) return;
_tFollowTarget = _tPlayer.transform;
_virtualCamera.LookAt = _tFollowTarget;
_virtualCamera.Follow = _tFollowTarget;
}
}
}