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Danro
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Danro
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Assets
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SFX
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Movement
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Danil Iarosh
09f10bd5be
integrated Audio system in player and enemies scripts; made ScriptableObjects for SFX Assets; modified AudioManager.cs by _sega to play random SFX from SFX Asset
2025-10-24 16:54:12 +03:00
..
Grass_Run_1.wav
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
Grass_Run_1.wav.meta
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
Grass_Run_2.wav
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
Grass_Run_2.wav.meta
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
Jump_1.wav
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00
Jump_1.wav.meta
Add AudioManager and PlayerAnimationEvents; refactor namespaces to Managers
2025-10-23 17:07:23 +03:00