12 lines
283 B
C#
12 lines
283 B
C#
using UnityEngine;
|
|
|
|
using RR.Common.Managers;
|
|
|
|
namespace RR.Game2D.Behaviour.ScriptableObjects
|
|
{
|
|
[CreateAssetMenu(fileName = "SFXAsset", menuName = "Audio/SFX Assets/SFXAsset")]
|
|
public class SFXAsset : ScriptableObject
|
|
{
|
|
public SoundEffect[] soundEffects;
|
|
}
|
|
} |