- Added PaymentManager integration with GameManager - Implemented credit-based lives increment system - Updated UI layout and anchor positions in MainMenu scene - Added AddCredit input action bindings for keyboard and gamepad - Refactored GameManager to use StartingLives, MaxLives properties - Added UICreditsTextController for displaying credits and lives- Fixed prefab initialization order and component dependencies - Updated ComWrapper serialization and prize checking logic - Removed obsolete setLivesToDefaultAfterFirstLose setting - Improved scene loading and player spawn management
53 lines
2.2 KiB
C#
53 lines
2.2 KiB
C#
using System;
|
|
using RR.Game2D.Core.Managers;
|
|
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
|
|
namespace RR.Common.Managers
|
|
{
|
|
public class GlobalsManager : MonoBehaviour
|
|
{
|
|
private SettingsManager _settingsManager;
|
|
private ComWrapper _comWrapper;
|
|
private In _in;
|
|
private PrizeSystem _prizeSystem;
|
|
private PaymentManager _paymentManager;
|
|
private ComInputToInputSystemAdapter _adapter;
|
|
|
|
private void Awake()
|
|
{
|
|
GameManager.Logger.Log(name ,"Initializing global objects...");
|
|
_settingsManager = GetComponent<SettingsManager>();
|
|
_comWrapper = GetComponent<ComWrapper>();
|
|
_in = GetComponent<In>();
|
|
_prizeSystem = GetComponent<PrizeSystem>();
|
|
_paymentManager = GetComponent<PaymentManager>();
|
|
_adapter = GetComponent<ComInputToInputSystemAdapter>();
|
|
|
|
if (_comWrapper == null) gameObject.AddComponent<ComWrapper>();
|
|
if (_in == null) gameObject.AddComponent<In>();
|
|
if (_prizeSystem == null) gameObject.AddComponent<PrizeSystem>();
|
|
if (_settingsManager == null) gameObject.AddComponent<SettingsManager>();
|
|
if (_paymentManager == null) gameObject.AddComponent<PaymentManager>();
|
|
if (_adapter == null) gameObject.AddComponent<ComInputToInputSystemAdapter>();
|
|
|
|
_settingsManager.Initialize();
|
|
GameManager.Logger.Log(name, "SettingsManager successfully initialized.");
|
|
|
|
_comWrapper.Initialize();
|
|
GameManager.Logger.Log(name, "ComWrapper successfully initialized.");
|
|
|
|
_in.Initialize();
|
|
GameManager.Logger.Log(name, "In.cs successfully initialized.");
|
|
|
|
_prizeSystem.Initialize();
|
|
GameManager.Logger.Log(name, "PrizeSystem successfully initialized.");
|
|
|
|
_paymentManager.Initialize();
|
|
GameManager.Logger.Log(name, "PaymentManager successfully initialized.");
|
|
|
|
_adapter.Initialize();
|
|
GameManager.Logger.Log(name, "InputAdapter successfully initialized.");
|
|
}
|
|
}
|
|
} |