- Increased SFX pool size from 8 to 16 in AudioManager - Enabled preloadAudioData for multiple SFX files - Removed unused VisualScripting import from Checkpoint script - Reordered using statements in several scripts for consistency - Added CoinCollectible component to Coin prefab with pickup effects - Updated sorting layers and mesh LOD settings in Coin prefabs - Fixed typo in Interfaces.cs: optionaAttachPoint to optionalAttachPoint - Modified AddCoin method to accept count parameter and handle coin overflow - Moved projectile scripts (BasicProjectile, EnemyBasicProjectile, PhysicsProjectile, PickableProjectile) - Cleaned up unused namespaces and imports across various scripts
15 lines
304 B
C#
15 lines
304 B
C#
using UnityEngine;
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namespace RR.Game2D.Entities.Projectiles
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{
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public class BasicProjectile : Projectile2D
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{
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protected override void Awake()
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{
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base.Awake();
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_rb.bodyType = RigidbodyType2D.Kinematic;
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_col.isTrigger = false;
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}
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}
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} |