Danro/Assets/Scripts/Entities/Props/CoinCollectible.cs

19 lines
433 B
C#

using UnityEngine;
using RR.Game2D.Core.Managers;
namespace RR.Common.Entities.Props
{
public class CoinCollectible : Collectible
{
public override bool TryPickup(GameObject newOwner, Transform optionalAttachPoint = null)
{
base.TryPickup(newOwner, optionalAttachPoint);
GameManager.Instance.AddCoin();
Destroy(gameObject);
return true;
}
}
}