Danro/Assets/Scenes/SettingsDemp.cs
Danil Iarosh 98d5285b46 feat(logging): add advanced logging example with file output
- Created AdvancedLoggingExample class demonstrating composite and file loggers
- Implemented multi-file logging setup with separate error and full logs
- Added game event and performance logging methods
- Included key input handling for log operations (flush, clear)
- Setup proper resource disposal on application quit
2025-11-07 14:12:50 +03:00

22 lines
524 B
C#

// using UnityEngine;
//
// public class SettingsDemo : MonoBehaviour
// {
// [SerializeField] private SettingsScreen screen;
// void Start()
// => screen.Open();
//
//
// void Update()
// {
// int direction = 0;
// if (Input.GetKeyDown(KeyCode.LeftArrow)) direction -= 1;
// if (Input.GetKeyDown(KeyCode.RightArrow)) direction += 1;
//
// screen.Switch(direction);
//
// if (Input.GetKeyDown(KeyCode.Space)) screen.Accept();
//
// }
// }