Danro/Assets/Scripts/Managers/GlobalsManager.cs
Danil Iarosh 98d5285b46 feat(logging): add advanced logging example with file output
- Created AdvancedLoggingExample class demonstrating composite and file loggers
- Implemented multi-file logging setup with separate error and full logs
- Added game event and performance logging methods
- Included key input handling for log operations (flush, clear)
- Setup proper resource disposal on application quit
2025-11-07 14:12:50 +03:00

47 lines
1.8 KiB
C#

using System;
using RR.Game2D.Core.Managers;
using UnityEngine;
using UnityEngine.InputSystem;
namespace RR.Common.Managers
{
public class GlobalsManager : MonoBehaviour
{
private SettingsManager _settingsManager;
private ComWrapper _comWrapper;
private In _in;
private PrizeSystem _prizeSystem;
private ComInputToInputSystemAdapter _adapter;
private void Awake()
{
GameManager.Logger.Log(name ,"Initializing global objects...");
_settingsManager = GetComponent<SettingsManager>();
_comWrapper = GetComponent<ComWrapper>();
_in = GetComponent<In>();
_prizeSystem = GetComponent<PrizeSystem>();
_adapter = GetComponent<ComInputToInputSystemAdapter>();
if (_comWrapper == null) gameObject.AddComponent<ComWrapper>();
if (_in == null) gameObject.AddComponent<In>();
if (_prizeSystem == null) gameObject.AddComponent<PrizeSystem>();
if (_settingsManager == null) gameObject.AddComponent<SettingsManager>();
if (_adapter == null) gameObject.AddComponent<ComInputToInputSystemAdapter>();
_settingsManager.Initialize();
GameManager.Logger.Log(name, "SettingsManager successfully initialized.");
_comWrapper.Initialize();
GameManager.Logger.Log(name, "ComWrapper successfully initialized.");
_in.Initialize();
GameManager.Logger.Log(name, "In.cs successfully initialized.");
_prizeSystem.Initialize();
GameManager.Logger.Log(name, "PrizeSystem successfully initialized.");
_adapter.Initialize();
GameManager.Logger.Log(name, "InputAdapter successfully initialized.");
}
}
}