Danro/Assets/Scripts/Animations/PlayerAnimationEvents.cs
Danil Iarosh 3fce87edb4 particles and fixes, level selection
- добавил частицы при смерти игрока
- Временно включил функцию выбора уровня
2025-12-05 17:02:56 +03:00

69 lines
2.2 KiB
C#

using UnityEngine;
using RR.Common.Audio;
using RR.Game2D.Core.Managers;
using RR.Game2D.Behaviour;
using RR.Game2D.Behaviour.ScriptableObjects;
using UnityEngine.VFX;
namespace RR.Game2D.Animations
{
public class PlayerAnimationEvents : MonoBehaviour, CreatureAnimationEvents
{
[SerializeField] private VisualEffectAsset deathVFX;
private SFXAsset _stepSounds;
private SFXAsset _hurtSounds;
private SFXAsset _jumpSounds;
private Rigidbody2D _rb;
private void OnEnable() => LevelPlayerSFX.Instance.SFXChanged += UpdateSFX;
private void OnDisable() => LevelPlayerSFX.Instance.SFXChanged -= UpdateSFX;
private void Awake()
{
PlayerController controller = GetComponent<PlayerController>();
UpdateSFX();
_rb = GetComponent<Rigidbody2D>();
}
public void UpdateSFX()
{
PlayerController controller = GetComponent<PlayerController>();
_stepSounds = controller.stepSounds;
_hurtSounds = controller.hurtSounds;
_jumpSounds = controller.jumpSounds;
}
public void OnDeath() {}
public void OnDeathBegin()
{
if (_hurtSounds && _hurtSounds.soundEffects.Length > 0)
GameManager.Instance.Audio.PlayRandomSfxAt(_hurtSounds.soundEffects, transform.position);
}
public void OnDeathEnd()
{
if (deathVFX) VFXPool.Instance.Spawn(deathVFX, transform.position, 1f);
gameObject.layer = LayerMask.NameToLayer("Default");
_rb.constraints = RigidbodyConstraints2D.FreezeRotation;
GameManager.Instance.RespawnPlayer();
}
public void OnStep()
{
if (_stepSounds && _stepSounds.soundEffects.Length > 0)
GameManager.Instance.Audio.PlayRandomSfxAt(_stepSounds.soundEffects, transform.position);
}
public void OnJump()
{
if (_jumpSounds && _jumpSounds.soundEffects.Length > 0)
GameManager.Instance.Audio.PlayRandomSfxAt(_jumpSounds.soundEffects, transform.position);
}
}
}