2025-09-29 15:54:36 +03:00

14 lines
365 B
C#

using RR.Game2D.Core;
using UnityEngine;
public class DebugSettings : MonoBehaviour
{
[SerializeField] private int livesCount = 99;
[SerializeField] private int coinsCount;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
GameManager.Instance.Lives = livesCount;
}
}