Danro/Assets/Scripts/UI/LevelButton.cs

47 lines
1.4 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using RR.Game2D.Core.Managers;
namespace RR.Common.UI
{
public class LevelButton : MonoBehaviour
{
[SerializeField] TextMeshProUGUI title;
[SerializeField] Button btn;
private int world;
private int stage;
public void Setup(string levelSceneName, int levelWorld, int levelStage)
{
world = levelWorld;
stage = levelStage;
if (title) title.text = levelSceneName; // "1-3, 1-1 и т.д."
if (btn) { btn.onClick.RemoveAllListeners(); btn.onClick.AddListener(OnClick); }
}
public void SetColor(Color newColor)
{
ColorBlock newColors = btn.colors;
newColors.normalColor = newColor;
newColors.highlightedColor = Darken(newColor, 0.90f);
newColors.selectedColor = Darken(newColor, 0.85f);
newColors.pressedColor = Darken(newColor, 0.80f);
btn.colors = newColors;
}
void OnClick()
{
// через GameManager (предпочтительно)
GameManager.Instance.LoadLevel(world, stage);
// Фоллбэк, если нужно:
// UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
}
private static Color Darken(Color c, float factor)
=> new Color(c.r * factor, c.g * factor, c.b * factor, c.a);
}
}