Danil Iarosh e98d4a4ae4
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Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
FEATURE: Player is falling down at death
- Теперь игрок при смерти будет падать вниз
- Изменил поведение игрока при смерти
- Изменил поведение врагов при смерти игрока
- Изменил поведение ловушек при смерти игрока
2026-01-26 14:52:36 +03:00

51 lines
1.4 KiB
C#

using UnityEngine;
using RR.Game2D.Behaviour;
namespace RR.Game2D.Entities.Hazards
{
[RequireComponent(typeof(Collider2D))]
public class Trap : MonoBehaviour
{
private Collider2D _col;
private void Awake()
{
_col = GetComponent<Collider2D>();
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.collider.CompareTag("Player"))
{
if (collision.collider.TryGetComponent<PlayerController>(out var controller))
{
if (!controller.isDeadAtMoment) controller.Die();
}
}
else if (collision.collider.CompareTag("Enemy"))
{
if (collision.collider.TryGetComponent<EnemyController>(out var controller))
controller.Die();
}
}
private void OnTriggerEnter2D(Collider2D other)
{
if (!_col.isTrigger) return;
if (other.CompareTag("Player"))
{
if (other.TryGetComponent<PlayerController>(out var controller))
controller.Die();
}
else if (other.CompareTag("Enemy"))
{
if (other.TryGetComponent<EnemyController>(out var controller))
controller.Die();
}
}
}
}