47 lines
1.0 KiB
C#

using UnityEngine;
using RR.Common.Interfaces;
namespace RR.Game2D.Behaviour
{
[System.Serializable]
public class Health : MonoBehaviour
{
[SerializeField] private float maxHealth = 3;
[SerializeField] private float currentHealth;
private IDamageable _owner;
public float MaxHealth => maxHealth;
public float CurrentHealth => currentHealth;
public void SetOwner(IDamageable healthOwner)
{
_owner = healthOwner;
}
public void SetMaxHealth(float value)
{
maxHealth = value;
currentHealth = maxHealth;
}
public void TakeDamage(float amount)
{
currentHealth -= amount;
if (currentHealth <= 0)
{
_owner?.Die();
}
}
public void Heal(float amount)
{
currentHealth = Mathf.Min(currentHealth + amount, maxHealth);
}
public void ResetHealth()
{
currentHealth = maxHealth;
}
}
}