Danro/Assets/Scripts/Projectiles/BasicProjectile.cs

15 lines
304 B
C#

using UnityEngine;
namespace RR.Game2D.Entities.Projectiles
{
public class BasicProjectile : Projectile2D
{
protected override void Awake()
{
base.Awake();
_rb.bodyType = RigidbodyType2D.Kinematic;
_col.isTrigger = false;
}
}
}