47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using UnityEngine;
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using RR.Common.Interfaces;
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namespace RR.Game2D.Behaviour
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{
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[System.Serializable]
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public class Health : MonoBehaviour
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{
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[SerializeField] private float maxHealth = 3;
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[SerializeField] private float currentHealth;
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private IDamageable owner;
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public float MaxHealth => maxHealth;
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public float CurrentHealth => currentHealth;
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public void SetOwner(IDamageable healthOwner)
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{
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owner = healthOwner;
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}
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public void SetMaxHealth(float value)
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{
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maxHealth = value;
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currentHealth = maxHealth;
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}
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public void TakeDamage(float amount)
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{
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currentHealth -= amount;
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if (currentHealth <= 0)
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{
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owner?.Die();
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}
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}
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public void Heal(float amount)
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{
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currentHealth = Mathf.Min(currentHealth + amount, maxHealth);
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}
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public void ResetHealth()
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{
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currentHealth = maxHealth;
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}
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}
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}
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