Danro/Assets/Scripts/GlobalsManager.cs

28 lines
816 B
C#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
namespace RR.Common.Managers
{
public class GlobalsManager : MonoBehaviour
{
private ComWrapper _comWrapper;
private In _in;
private PrizeSystem _prizeSystem;
private void Awake()
{
_comWrapper = GetComponent<ComWrapper>();
_in = GetComponent<In>();
_prizeSystem = GetComponent<PrizeSystem>();
if (_comWrapper == null) gameObject.AddComponent<ComWrapper>();
if (_in == null) gameObject.AddComponent<In>();
if (_prizeSystem == null) gameObject.AddComponent<PrizeSystem>();
_comWrapper.Initialize();
_in.Initialize();
_prizeSystem.Initialize();
}
}
}