86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using RR.Common.Managers;
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using UnityEngine;
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using RR.Common.Utility;
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using RR.Game2D.Core.Managers;
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public class PrizeSystemManager : MonoBehaviour
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{
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public static PrizeSystemManager Instance { get; private set; }
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[Header("Настройки выдачи призов")]
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[SerializeField] private bool givePrizes = true;
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[SerializeField] private bool enableHopper = false;
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[Header("Настройки генерации QR-кодов")]
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[SerializeField] private List<QRCodeData> qrCodes = new();
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private readonly List<Texture2D> generatedQRCodes = new();
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[SerializeField] private string _phoneNumberMask = "+7XXXXXXXXXX";
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// [SerializeField] private string telegramLinkPrefix = "https://t.me/";
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// [SerializeField] private string whatsappLinkPrefix = "https://wa.me/";
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private string _phoneNumber = string.Empty;
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public void Initialize()
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{
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if (Instance != null && Instance != this)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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Debug.Log(givePrizes
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? "Prize System Initialized: Prizes will be given."
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: "Prize System Initialized: Prizes will NOT be given.");
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Debug.Log(enableHopper ? "Hopper is enabled for prize dispensing." : "Hopper is disabled.");
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_phoneNumber = SettingsManager.Instance.GetCurrentGameSettings().phoneNumber;
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_phoneNumber = PhoneNumberUtils.ValidatePhoneNumber(_phoneNumber);
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_phoneNumber = PhoneNumberUtils.ApplyPhoneMask(_phoneNumber, _phoneNumberMask);
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GenerateQRCodes();
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}
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// Если не инициализируется в GameManager, инициализировать тут
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// private void Awake()
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// {
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// Initialize();
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// }
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public void GivePrize()
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{
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if (enableHopper)
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PrizeSystem.GivePrize();
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else
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Debug.Log("Hopper is disabled. Prize dispensing skipped.");
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}
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public Texture2D[] GetQRCodes()
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{
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return generatedQRCodes.ToArray();
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}
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private void GenerateQRCodes()
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{
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// Очищаем предыдущие QR-коды
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if (generatedQRCodes.Count > 0) generatedQRCodes.Clear();
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foreach (QRCodeData data in qrCodes)
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{
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if (!data.generateQRCode) continue;
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string fullLink = data.GetFullLink(_phoneNumber);
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Texture2D qrTexture = QRMaker.MakeTexture(fullLink);
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generatedQRCodes.Add(qrTexture);
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Debug.Log($"Generated QR Code for link: {fullLink}");
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}
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}
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}
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