Danro/Assets/Scripts/UI/QRCodeUIController.cs

57 lines
1.5 KiB
C#

using RR.Game2D.Core.Managers;
using UnityEngine;
using UnityEngine.UI;
public class QRCodeUIController : MonoBehaviour
{
[SerializeField] private Transform content;
private PrizeSystemManager _prizeSystemManager;
private GameObject[] _qrCodes;
private void Start()
{
_prizeSystemManager = PrizeSystemManager.Instance;
GameManager.Instance.GameWonEvent += AddQRCodes;
}
private void OnDestroy()
{
GameManager.Instance.GameWonEvent -= AddQRCodes;
}
private void AddQRCodes(float _)
{
if (_qrCodes != null) ClearQRCodes();
Texture2D[] qrCodesImages = _prizeSystemManager.GetQRCodes();
_qrCodes = new GameObject[qrCodesImages.Length];
for (int i = 0; i < qrCodesImages.Length; i++)
{
_qrCodes[i] = new GameObject("QRCode_" + i, typeof(RectTransform), typeof(Image));
_qrCodes[i].transform.SetParent(content, false);
Sprite sprite = Sprite.Create(qrCodesImages[i],
new Rect(0, 0, qrCodesImages[i].width,
qrCodesImages[i].height),
new Vector2(0.5f, 0.5f));
_qrCodes[i].GetComponent<Image>().sprite = sprite;
}
}
private void ClearQRCodes()
{
if (_qrCodes == null) return;
foreach (GameObject qrCode in _qrCodes)
{
Destroy(qrCode);
}
_qrCodes = null;
}
}