Danro/Assets/Scripts/Controls/Inputs/PlayerAction.cs
Danil Iarosh 2f2d100eae feat(inputs): remove obsolete COM input system and update dependencies
- Removed deprecated ButtonPinMapping enum and related COM input classes- Updated ComInputToInputSystemAdapter with improved binding logic- Refactored GameManager to use new globals prefab path
- Enhanced GameEndUIController with event system focus management
- Modified Globals prefab to use pin-based input bindings
- Cleaned up obsolete COM system wrapper and native wrapper classes
- Adjusted input adapter to support pin bindings over action bindings
- Updated manufacturer name in virtual gamepad description
2025-11-04 17:06:51 +03:00

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/// <summary>
/// Абстрактные игровые действия для управления игроком.
/// Обеспечивает независимость от физического расположения кнопок.
/// </summary>
public enum PlayerAction
{
/// <summary>Вверх</summary>
up,
/// <summary>Вниз</summary>
down,
/// <summary>Влево</summary>
left,
/// <summary>Вправо</summary>
right,
/// <summary>Основное действие</summary>
action,
/// <summary>Дополнительное действие(ВНИМАНИЕ РАБОТАЕТ У ОБОИХ ИГРОКОВ ОДНОВРЕМЕННО)</summary>
extra
}