- Created AdvancedLoggingExample class demonstrating composite and file loggers - Implemented multi-file logging setup with separate error and full logs - Added game event and performance logging methods - Included key input handling for log operations (flush, clear) - Setup proper resource disposal on application quit
19 lines
348 B
C#
19 lines
348 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.InputSystem;
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using UnityEngine.EventSystems;
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using RR.Common.Managers;
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using RR.Game2D.Core.Managers;
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using RR.Common.Behaviour.ScriptableObjects;
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namespace RR.Common.UI
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{
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public class SettingsUI : MonoBehaviour
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{
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}
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}
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