Danro/Assets/Scripts/UI/SettingsUI.cs
Danil Iarosh 98d5285b46 feat(logging): add advanced logging example with file output
- Created AdvancedLoggingExample class demonstrating composite and file loggers
- Implemented multi-file logging setup with separate error and full logs
- Added game event and performance logging methods
- Included key input handling for log operations (flush, clear)
- Setup proper resource disposal on application quit
2025-11-07 14:12:50 +03:00

19 lines
348 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
using UnityEngine.EventSystems;
using RR.Common.Managers;
using RR.Game2D.Core.Managers;
using RR.Common.Behaviour.ScriptableObjects;
namespace RR.Common.UI
{
public class SettingsUI : MonoBehaviour
{
}
}