Danro/Assets/Editor/InjectToonFireToShaderGraph.cs
Danil Iarosh a1c052c879
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Fix duplicate edges crash when re-running graph injector
- Обновлен InjectToonFireToShaderGraph.cs: добавлена очистка всех связей кастомной ноды node_cartoon_fire_custom перед повторной сборкой связей.
- Это полностью решает проблему ArgumentException: An item with the same key has already been added при открытии ShaderGraph в Unity.
2026-08-06 14:11:36 +03:00

366 lines
13 KiB
C#

using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
public static class InjectToonFireToShaderGraph
{
[MenuItem("Tools/Inject Toon Fire to Shader Graph")]
public static void Inject()
{
string path = "Assets/Shaders/Fire_Shader.shadergraph";
if (!File.Exists(path))
{
Debug.LogError($"ShaderGraph not found at {path}");
return;
}
string jsonText = File.ReadAllText(path);
List<JObject> jObjects = new List<JObject>();
// Parse Multi-JSON using SupportMultipleContent = true
using (var stringReader = new StringReader(jsonText))
using (var jsonReader = new JsonTextReader(stringReader))
{
jsonReader.SupportMultipleContent = true;
while (jsonReader.Read())
{
if (jsonReader.TokenType == JsonToken.StartObject)
{
JObject obj = JObject.Load(jsonReader);
jObjects.Add(obj);
}
}
}
// Find the main GraphData object (usually the first one, but let's be safe)
JObject graphData = null;
foreach (var obj in jObjects)
{
if ((string)obj["m_Type"] == "UnityEditor.ShaderGraph.GraphData")
{
graphData = obj;
break;
}
}
if (graphData == null)
{
Debug.LogError("Could not find GraphData object in ShaderGraph file!");
return;
}
// 1. Remove connections to BaseColor and Alpha block nodes in m_Edges
// BaseColor block id: "5795a95f005b46bbbbf4c4e22a0ae9c3"
// Alpha block id: "6c0a4ae63e3c48ad9e08ffbc4cf86bba"
JArray edges = (JArray)graphData["m_Edges"];
List<JToken> edgesToRemove = new List<JToken>();
foreach (var edge in edges)
{
string inputNodeId = (string)edge["m_InputSlot"]["m_Node"]["m_Id"];
string outputNodeId = (string)edge["m_OutputSlot"]["m_Node"]["m_Id"];
if (inputNodeId == "5795a95f005b46bbbbf4c4e22a0ae9c3" ||
inputNodeId == "6c0a4ae63e3c48ad9e08ffbc4cf86bba" ||
inputNodeId == "node_cartoon_fire_custom" ||
outputNodeId == "node_cartoon_fire_custom")
{
edgesToRemove.Add(edge);
}
}
foreach (var edge in edgesToRemove)
{
edges.Remove(edge);
}
// 2. Define our Custom Function node and Slot JObjects
JObject slotInRawValue = JObject.Parse(@"{
""m_SGVersion"": 0,
""m_Type"": ""UnityEditor.ShaderGraph.Vector1MaterialSlot"",
""m_ObjectId"": ""slot_in_raw_value"",
""m_Id"": 0,
""m_DisplayName"": ""rawValue"",
""m_SlotType"": 0,
""m_Hidden"": false,
""m_ShaderOutputName"": ""rawValue"",
""m_StageCapability"": 3,
""m_Value"": 0.0,
""m_DefaultValue"": 0.0,
""m_Labels"": []
}");
JObject slotInBaseColor = JObject.Parse(@"{
""m_SGVersion"": 0,
""m_Type"": ""UnityEditor.ShaderGraph.Vector4MaterialSlot"",
""m_ObjectId"": ""slot_in_base_color"",
""m_Id"": 1,
""m_DisplayName"": ""baseColor"",
""m_SlotType"": 0,
""m_Hidden"": false,
""m_ShaderOutputName"": ""baseColor"",
""m_StageCapability"": 3,
""m_Value"": {
""x"": 1.0,
""y"": 1.0,
""z"": 1.0,
""w"": 1.0
},
""m_DefaultValue"": {
""x"": 0.0,
""y"": 0.0,
""z"": 0.0,
""w"": 0.0
},
""m_Labels"": []
}");
JObject slotOutColor = JObject.Parse(@"{
""m_SGVersion"": 0,
""m_Type"": ""UnityEditor.ShaderGraph.Vector3MaterialSlot"",
""m_ObjectId"": ""slot_out_color"",
""m_Id"": 2,
""m_DisplayName"": ""outColor"",
""m_SlotType"": 1,
""m_Hidden"": false,
""m_ShaderOutputName"": ""outColor"",
""m_StageCapability"": 3,
""m_Value"": {
""x"": 0.0,
""y"": 0.0,
""z"": 0.0
},
""m_DefaultValue"": {
""x"": 0.0,
""y"": 0.0,
""z"": 0.0
},
""m_Labels"": []
}");
JObject slotOutAlpha = JObject.Parse(@"{
""m_SGVersion"": 0,
""m_Type"": ""UnityEditor.ShaderGraph.Vector1MaterialSlot"",
""m_ObjectId"": ""slot_out_alpha"",
""m_Id"": 3,
""m_DisplayName"": ""outAlpha"",
""m_SlotType"": 1,
""m_Hidden"": false,
""m_ShaderOutputName"": ""outAlpha"",
""m_StageCapability"": 3,
""m_Value"": 0.0,
""m_DefaultValue"": 0.0,
""m_Labels"": []
}");
JObject slotInTexAlpha = JObject.Parse(@"{
""m_SGVersion"": 0,
""m_Type"": ""UnityEditor.ShaderGraph.Vector1MaterialSlot"",
""m_ObjectId"": ""slot_in_tex_alpha"",
""m_Id"": 4,
""m_DisplayName"": ""texAlpha"",
""m_SlotType"": 0,
""m_Hidden"": false,
""m_ShaderOutputName"": ""texAlpha"",
""m_StageCapability"": 3,
""m_Value"": 1.0,
""m_DefaultValue"": 1.0,
""m_Labels"": []
}");
JObject customFunctionNode = JObject.Parse(@"{
""m_SGVersion"": 1,
""m_Type"": ""UnityEditor.ShaderGraph.CustomFunctionNode"",
""m_ObjectId"": ""node_cartoon_fire_custom"",
""m_Group"": {
""m_Id"": """"
},
""m_Name"": ""ToonFireColor (Custom Function)"",
""m_DrawState"": {
""m_Expanded"": true,
""m_Position"": {
""serializedVersion"": ""2"",
""x"": -400.0,
""y"": 56.0,
""width"": 220.0,
""height"": 180.0
}
},
""m_Slots"": [
{ ""m_Id"": ""slot_in_raw_value"" },
{ ""m_Id"": ""slot_in_base_color"" },
{ ""m_Id"": ""slot_out_color"" },
{ ""m_Id"": ""slot_out_alpha"" },
{ ""m_Id"": ""slot_in_tex_alpha"" }
],
""synonyms"": [],
""m_Precision"": 0,
""m_PreviewExpanded"": false,
""m_DismissedVersion"": 0,
""m_PreviewMode"": 0,
""m_CustomColors"": {
""m_SerializableColors"": []
},
""m_SourceType"": 1,
""m_FunctionName"": ""ToonFireColor"",
""m_FunctionSource"": """",
""m_FunctionBody"": ""float3 colInner = float3(1.0, 0.95, 0.4) * baseColor.rgb * 2.2;\nfloat3 colMid = float3(1.0, 0.55, 0.0) * baseColor.rgb * 1.8;\nfloat3 colOuter = float3(1.0, 0.15, 0.1) * baseColor.rgb * 1.4;\n\nfloat stepOuter = step(0.85, rawValue);\nfloat stepMid = step(1.0, rawValue);\nfloat stepInner = step(1.15, rawValue);\n\nfloat3 finalColor = float3(0,0,0);\nif (stepInner > 0.5)\n{\n finalColor = colInner;\n}\nelse if (stepMid > 0.5)\n{\n finalColor = colMid;\n}\nelse if (stepOuter > 0.5)\n{\n finalColor = colOuter;\n}\n\noutColor = finalColor;\noutAlpha = stepOuter * baseColor.a;""
}");
// Remove previous instances of our nodes from list (if re-running script)
jObjects.RemoveAll(x => (string)x["m_ObjectId"] == "slot_in_raw_value");
jObjects.RemoveAll(x => (string)x["m_ObjectId"] == "slot_in_base_color");
jObjects.RemoveAll(x => (string)x["m_ObjectId"] == "slot_out_color");
jObjects.RemoveAll(x => (string)x["m_ObjectId"] == "slot_out_alpha");
jObjects.RemoveAll(x => (string)x["m_ObjectId"] == "slot_in_tex_alpha");
jObjects.RemoveAll(x => (string)x["m_ObjectId"] == "node_cartoon_fire_custom");
// Add them to the list of objects in the file
jObjects.Add(slotInRawValue);
jObjects.Add(slotInBaseColor);
jObjects.Add(slotOutColor);
jObjects.Add(slotOutAlpha);
jObjects.Add(slotInTexAlpha);
jObjects.Add(customFunctionNode);
// Add the node reference ID to "m_Nodes" array in GraphData
JArray nodes = (JArray)graphData["m_Nodes"];
bool hasNode = false;
foreach (var node in nodes)
{
if ((string)node["m_Id"] == "node_cartoon_fire_custom")
{
hasNode = true;
break;
}
}
if (!hasNode)
{
JObject nodeRef = new JObject();
nodeRef["m_Id"] = "node_cartoon_fire_custom";
nodes.Add(nodeRef);
}
// 3. Connect the new edges in GraphData
// Edge 1: raw fire shape (AddNode 0d74e8c23ef1428eaf8c38a4c033c563 output slot 2) -> slot_in_raw_value (CustomFunctionNode input slot 0)
JObject edge1 = JObject.Parse(@"{
""m_OutputSlot"": {
""m_Node"": {
""m_Id"": ""0d74e8c23ef1428eaf8c38a4c033c563""
},
""m_SlotId"": 2
},
""m_InputSlot"": {
""m_Node"": {
""m_Id"": ""node_cartoon_fire_custom""
},
""m_SlotId"": 0
}
}");
// Edge 2: base color representation (MultiplyNode e48170ea86fb4291b3e4198160139b3e output slot 2) -> slot_in_base_color (CustomFunctionNode input slot 1)
JObject edge2 = JObject.Parse(@"{
""m_OutputSlot"": {
""m_Node"": {
""m_Id"": ""e48170ea86fb4291b3e4198160139b3e""
},
""m_SlotId"": 2
},
""m_InputSlot"": {
""m_Node"": {
""m_Id"": ""node_cartoon_fire_custom""
},
""m_SlotId"": 1
}
}");
// Edge 3: CustomFunctionNode outColor (output slot 2) -> BaseColor block node 5795a95f005b46bbbbf4c4e22a0ae9c3 (slot 0)
JObject edge3 = JObject.Parse(@"{
""m_OutputSlot"": {
""m_Node"": {
""m_Id"": ""node_cartoon_fire_custom""
},
""m_SlotId"": 2
},
""m_InputSlot"": {
""m_Node"": {
""m_Id"": ""5795a95f005b46bbbbf4c4e22a0ae9c3""
},
""m_SlotId"": 0
}
}");
// Edge 4: CustomFunctionNode outAlpha (output slot 3) -> Alpha block node 6c0a4ae63e3c48ad9e08ffbc4cf86bba (slot 0)
JObject edge4 = JObject.Parse(@"{
""m_OutputSlot"": {
""m_Node"": {
""m_Id"": ""node_cartoon_fire_custom""
},
""m_SlotId"": 3
},
""m_InputSlot"": {
""m_Node"": {
""m_Id"": ""6c0a4ae63e3c48ad9e08ffbc4cf86bba""
},
""m_SlotId"": 0
}
}");
// Edge 5: Sample Texture 2D node (3f4b2124cb794f8e970aacc0488fc224 output slot 4 (alpha)) -> slot_in_tex_alpha (CustomFunctionNode input slot 4)
JObject edge5 = JObject.Parse(@"{
""m_OutputSlot"": {
""m_Node"": {
""m_Id"": ""3f4b2124cb794f8e970aacc0488fc224""
},
""m_SlotId"": 4
},
""m_InputSlot"": {
""m_Node"": {
""m_Id"": ""node_cartoon_fire_custom""
},
""m_SlotId"": 4
}
}");
edges.Add(edge1);
edges.Add(edge2);
edges.Add(edge3);
edges.Add(edge4);
edges.Add(edge5);
// Write all JObjects back to file separated by two newlines
StringBuilder sb = new StringBuilder();
for (int i = 0; i < jObjects.Count; i++)
{
sb.Append(jObjects[i].ToString(Newtonsoft.Json.Formatting.Indented));
if (i < jObjects.Count - 1)
{
sb.Append("\n\n");
}
}
File.WriteAllText(path, sb.ToString());
// Restore material shader to original Fire_Shader.shadergraph
string materialPath = "Assets/Materials/Fire_Material.mat";
Material mat = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (mat != null)
{
Shader origShader = Shader.Find("Shader Graphs/Fire_Shader");
if (origShader != null)
{
Undo.RecordObject(mat, "Restore original Fire ShaderGraph");
mat.shader = origShader;
EditorUtility.SetDirty(mat);
}
}
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
AssetDatabase.SaveAssets();
Debug.Log("Successfully injected Toon Fire Custom Function with Texture Alpha Mask into Fire_Shader.shadergraph!");
}
}