15 lines
304 B
C#
15 lines
304 B
C#
using UnityEngine;
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namespace RR.Game2D.Entities.Projectiles
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{
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public class BasicProjectile : Projectile2D
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{
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protected override void Awake()
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{
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base.Awake();
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_rb.bodyType = RigidbodyType2D.Kinematic;
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_col.isTrigger = false;
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}
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}
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} |