Danro/Assets/Scripts/Utilities/DebugSettings.cs

14 lines
374 B
C#

using RR.Game2D.Core.Managers;
using UnityEngine;
public class DebugSettings : MonoBehaviour
{
[SerializeField] private int livesCount = 99;
[SerializeField] private int coinsCount;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
GameManager.Instance.Lives = livesCount;
}
}