- Removed deprecated ButtonPinMapping enum and related COM input classes- Updated ComInputToInputSystemAdapter with improved binding logic- Refactored GameManager to use new globals prefab path - Enhanced GameEndUIController with event system focus management - Modified Globals prefab to use pin-based input bindings - Cleaned up obsolete COM system wrapper and native wrapper classes - Adjusted input adapter to support pin bindings over action bindings - Updated manufacturer name in virtual gamepad description
9 lines
172 B
Plaintext
9 lines
172 B
Plaintext
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