15 lines
435 B
C#

using UnityEngine;
namespace RR.Common.Behaviour
{
public class Rotator : MonoBehaviour
{
[SerializeField, Range(0f, 10f)] private float angleX = 0f;
[SerializeField, Range(0f, 10f)] private float angleY = 0f;
[SerializeField, Range(0f, 10f)] private float angleZ = 0f;
private void FixedUpdate()
{
transform.Rotate(new Vector3(angleX, angleY, angleZ));
}
}
}