11 lines
295 B
C#

using UnityEngine;
namespace RR.Game2D.Behaviour.ScriptableObjects
{
[CreateAssetMenu(fileName = "SFXAsset", menuName = "Audio/SFX Assets/EnemySFXAsset")]
public class EnemySFXAsset : ScriptableObject
{
public SFXAsset stepSounds;
public SFXAsset hurtSounds;
}
}