11 lines
295 B
C#
11 lines
295 B
C#
using UnityEngine;
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namespace RR.Game2D.Behaviour.ScriptableObjects
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{
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[CreateAssetMenu(fileName = "SFXAsset", menuName = "Audio/SFX Assets/EnemySFXAsset")]
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public class EnemySFXAsset : ScriptableObject
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{
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public SFXAsset stepSounds;
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public SFXAsset hurtSounds;
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}
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} |