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Gitea Actions Demo / Explore-Gitea-Actions (push) Has been cancelled
102 lines
3.4 KiB
C#
102 lines
3.4 KiB
C#
using RR.Common.Managers;
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using UnityEngine;
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using UnityEngine.UI;
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using RR.Game2D.Core.Managers;
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using TMPro;
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namespace RR.Common.UI
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{
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public class MainMenu : MonoBehaviour
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{
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[Header("Кнопки")]
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[SerializeField] private Button newGameButton;
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[SerializeField] private Button quitButton;
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[Header("Тексты")] [SerializeField] private TextMeshProUGUI paymentText;
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private PaymentManager _paymentManager;
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private void Start()
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{
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_paymentManager = PaymentManager.Instance;
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Bootstrap();
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if (Application.platform == RuntimePlatform.WebGLPlayer)
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{
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quitButton.gameObject.SetActive(false);
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}
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if (_paymentManager != null) _paymentManager.OnCreditsChanged.AddListener(ChangePlayButtonInteractable);
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if (SettingsManager.Instance == null) return;
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SettingsManager.Instance.OnSettingsLoaded += ChangePlayButtonInteractable;
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SettingsManager.Instance.OnSettingsSaved += ChangePlayButtonInteractable;
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}
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private void OnDestroy()
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{
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if (_paymentManager != null) _paymentManager.OnCreditsChanged.RemoveListener(ChangePlayButtonInteractable);
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if (SettingsManager.Instance == null) return;
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SettingsManager.Instance.OnSettingsLoaded -= ChangePlayButtonInteractable;
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SettingsManager.Instance.OnSettingsSaved -= ChangePlayButtonInteractable;
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}
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/// <summary>
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/// Метод для загрузки элементов сцены.
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/// Вешает события на кнопки
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/// </summary>
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private void Bootstrap()
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{
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if (newGameButton)
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{
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newGameButton.onClick.AddListener(OnNewGame);
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// Устанавливаем начальное состояние кнопки
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ChangePlayButtonInteractable();
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}
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if (quitButton) quitButton.onClick.AddListener(OnQuit);
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}
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/// <summary>
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/// Метод начала новой игры
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/// </summary>
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private static void OnNewGame()
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{
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GameManager.Instance.NewGame();
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}
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/// <summary>
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/// Метод выхода из игры
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/// </summary>
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private static void OnQuit()
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{
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Application.Quit();
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}
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private void ChangePlayButtonInteractable(int credits)
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{
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// Проверяем только через SettingsManager, так как PaymentManager обновляется с задержкой
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if (SettingsManager.Instance.GetCurrentGameSettings().isFreeGame)
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{
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newGameButton.interactable = true;
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newGameButton.interactable = true;
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paymentText.gameObject.SetActive(false);
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return;
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}
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else paymentText.gameObject.SetActive(true);
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if (!newGameButton) return;
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bool canStartGame = credits >= 1;
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newGameButton.interactable = canStartGame;
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newGameButton.interactable = canStartGame;
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paymentText.gameObject.SetActive(!canStartGame);
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}
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private void ChangePlayButtonInteractable()
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{
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ChangePlayButtonInteractable(_paymentManager.CreditsCount);
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}
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}
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} |