diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..f019fd0 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/_Project/Prefabs/Cameras/Buggy_ThirdPersonCamera.prefab b/Assets/_Project/Prefabs/Cameras/Buggy_ThirdPersonCamera.prefab index 910ac21..0282454 100644 --- a/Assets/_Project/Prefabs/Cameras/Buggy_ThirdPersonCamera.prefab +++ b/Assets/_Project/Prefabs/Cameras/Buggy_ThirdPersonCamera.prefab @@ -12,6 +12,7 @@ GameObject: - component: {fileID: 1526969493285030162} - component: {fileID: 3028635662867362029} - component: {fileID: 6160474623360790755} + - component: {fileID: 9024956613001315035} m_Layer: 0 m_Name: Buggy_ThirdPersonCamera m_TagString: Untagged @@ -111,3 +112,47 @@ MonoBehaviour: positionSmoothTime: 0.12 rotationLerp: 12 autoFindTarget: 1 +--- !u!114 &9024956613001315035 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2079360422283849323} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Runtime::UnityEngine.Rendering.Universal.UniversalAdditionalCameraData + m_RenderShadows: 1 + m_RequiresDepthTextureOption: 2 + m_RequiresOpaqueTextureOption: 2 + m_CameraType: 0 + m_Cameras: [] + m_RendererIndex: -1 + m_VolumeLayerMask: + serializedVersion: 2 + m_Bits: 1 + m_VolumeTrigger: {fileID: 0} + m_VolumeFrameworkUpdateModeOption: 2 + m_RenderPostProcessing: 0 + m_Antialiasing: 0 + m_AntialiasingQuality: 2 + m_StopNaN: 0 + m_Dithering: 0 + m_ClearDepth: 1 + m_AllowXRRendering: 1 + m_AllowHDROutput: 1 + m_UseScreenCoordOverride: 0 + m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} + m_RequiresDepthTexture: 0 + m_RequiresColorTexture: 0 + m_TaaSettings: + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 + m_Version: 2 diff --git a/Assets/_Project/Prefabs/Vehicles/Player/Buggy_Player.prefab b/Assets/_Project/Prefabs/Vehicles/Player/Buggy_Player.prefab index dcd4bed..8e5ccb8 100644 --- a/Assets/_Project/Prefabs/Vehicles/Player/Buggy_Player.prefab +++ b/Assets/_Project/Prefabs/Vehicles/Player/Buggy_Player.prefab @@ -26,7 +26,7 @@ Transform: m_GameObject: {fileID: 374900172738225824} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.87719953, y: 0.2736943, z: -0.42227113} + m_LocalPosition: {x: 2.167, y: 0.2736943, z: -0.42227113} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -471,6 +471,10 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: -4538098116802963192, guid: 77247b62c3b41bf4d95ff56d18001c8e, type: 3} + propertyPath: m_LocalPosition.x + value: 2.167 + objectReference: {fileID: 0} - target: {fileID: 919132149155446097, guid: 77247b62c3b41bf4d95ff56d18001c8e, type: 3} propertyPath: m_Name value: Buggy_Model diff --git a/Race_fields.slnx b/Race_fields.slnx new file mode 100644 index 0000000..311c3c1 --- /dev/null +++ b/Race_fields.slnx @@ -0,0 +1,4 @@ + + + +