using UnityEngine; namespace RaceFields.Damage.VehicleDamage { public sealed class DamageHitbox : MonoBehaviour { [SerializeField] private VehicleDamageController damageController; [SerializeField] private VehicleModuleType moduleType = VehicleModuleType.Body; [SerializeField] private float damageMultiplier = 1f; public VehicleModuleType ModuleType => moduleType; private void Awake() { if (damageController == null) damageController = GetComponentInParent(); } public void ApplyDamage(DamageHit hit) { if (damageController == null) return; DamageHit scaledHit = new DamageHit(hit.Amount * damageMultiplier, hit.Type, hit.Point, hit.Direction, hit.Source); damageController.ApplyDamage(moduleType, scaledHit); } } }