using UnityEngine; namespace RaceFields.GameFlow { public enum SelectedGameMode { Arena, SurvivalRace } public static class GameSelectionState { public static GameObject VehiclePrefab { get; private set; } public static string VehicleName { get; private set; } public static SelectedGameMode GameMode { get; private set; } public static string MapSceneName { get; private set; } public static void SetSelection(GameObject vehiclePrefab, string vehicleName, SelectedGameMode gameMode, string mapSceneName) { VehiclePrefab = vehiclePrefab; VehicleName = vehicleName; GameMode = gameMode; MapSceneName = mapSceneName; } } }