27 lines
768 B
C#

using UnityEngine;
namespace RaceFields.GameFlow
{
public enum SelectedGameMode
{
Arena,
SurvivalRace
}
public static class GameSelectionState
{
public static GameObject VehiclePrefab { get; private set; }
public static string VehicleName { get; private set; }
public static SelectedGameMode GameMode { get; private set; }
public static string MapSceneName { get; private set; }
public static void SetSelection(GameObject vehiclePrefab, string vehicleName, SelectedGameMode gameMode, string mapSceneName)
{
VehiclePrefab = vehiclePrefab;
VehicleName = vehicleName;
GameMode = gameMode;
MapSceneName = mapSceneName;
}
}
}