Добавить систему всплывающих уведомлений
Реализована система уведомлений. Внедрены уведомления на попытку зайти в игру когда не хватает денег на балансе и на момент, когда приз выдан
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@ -427,6 +427,8 @@ public class GameManager : MonoBehaviour
|
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public GameObject setPasswordPanel;
|
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public EnterPasswordPanel enterPasswordPanel;
|
||||
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public SoundManager soundManager;
|
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void Awake()
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{
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Cursor.lockState = CursorLockMode.Locked;
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@ -447,11 +449,14 @@ public class GameManager : MonoBehaviour
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SettingsManager.Initialize();
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GetComponent<Logger>().Initialize();
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//botsAmount = ExternalFilesGetter.GetBotsCountFromHash();
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soundManager.Initialize();
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@ -504,7 +509,21 @@ public class GameManager : MonoBehaviour
|
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SetupCoinPanel();
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}
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#if UNITY_EDITOR
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.G))
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{
|
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PrizeSystem.GivePrize(new Prize(PrizeType.Hopper, 1));
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}
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if (Input.GetKeyDown(KeyCode.O))
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{
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}
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}
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#endif
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public void SetupCoinPanel()
|
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{
|
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|
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8
Assets/Scripts/Notifications.meta
Normal file
8
Assets/Scripts/Notifications.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 2ea9d110a11b1634b8c9ba93a7d34b65
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userData:
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assetBundleVariant:
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12
Assets/Scripts/Notifications/Notification.cs
Normal file
12
Assets/Scripts/Notifications/Notification.cs
Normal file
@ -0,0 +1,12 @@
|
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using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
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public class Notification
|
||||
{
|
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public string Title;
|
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public string Message;
|
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public Sprite Image;
|
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public Vector2 ImagePosition;
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public float ImageSize;
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public AudioClip audioClip;
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}
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11
Assets/Scripts/Notifications/Notification.cs.meta
Normal file
11
Assets/Scripts/Notifications/Notification.cs.meta
Normal file
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fileFormatVersion: 2
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userData:
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172
Assets/Scripts/Notifications/NotificationSystem.cs
Normal file
172
Assets/Scripts/Notifications/NotificationSystem.cs
Normal file
@ -0,0 +1,172 @@
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.UI;
|
||||
|
||||
//Нужно инициализировать
|
||||
//Зависит от саунд менеджера. В порядке инициализации должен быть ниже.
|
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public class NotificationSystem : MonoBehaviour
|
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{
|
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public static NotificationSystem instance;
|
||||
|
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[Header("Анимация вывода уведомления")]
|
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[SerializeField] private float appearTime = 1;
|
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[SerializeField] private float standTime = 3;
|
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[SerializeField] private float disappearTime = 1;
|
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|
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[SerializeField] private RectTransform NotificationContainer;
|
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[SerializeField] private TextMeshProUGUI Title;
|
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[SerializeField] private TextMeshProUGUI Message;
|
||||
[SerializeField] private Image Image;
|
||||
|
||||
|
||||
private StringBuilder errors;
|
||||
private bool notificationProcessing;
|
||||
public void Initialize()
|
||||
{
|
||||
instance = this;
|
||||
errors = new StringBuilder();
|
||||
notificationProcessing = false;
|
||||
|
||||
CheckLinks();
|
||||
}
|
||||
|
||||
public void Notificate(Notification notification)
|
||||
{
|
||||
if (notificationProcessing) return;
|
||||
if (!CheckNotification(notification)) return;
|
||||
|
||||
|
||||
FillNotificationCard(notification);
|
||||
StartCoroutine(ShowNotificationProcess(notification));
|
||||
|
||||
}
|
||||
|
||||
private bool CheckLinks()
|
||||
{
|
||||
bool hasNull = false;
|
||||
errors.Clear();
|
||||
|
||||
if(NotificationContainer == null)
|
||||
{
|
||||
hasNull = true;
|
||||
errors.AppendLine("Не указан контейнер.");
|
||||
}
|
||||
if (Title == null)
|
||||
{
|
||||
hasNull = true;
|
||||
errors.AppendLine("Не указано поле заголовка.");
|
||||
}
|
||||
if (Message == null)
|
||||
{
|
||||
hasNull = true;
|
||||
errors.AppendLine("Не указано поле сообщения.");
|
||||
}
|
||||
if (Image == null)
|
||||
{
|
||||
hasNull = true;
|
||||
errors.AppendLine("Не указано поле картинки.");
|
||||
}
|
||||
|
||||
if (hasNull)
|
||||
{
|
||||
Debug.LogWarning($"Пустые ссылки в системе уведовлений:\n{errors}");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CheckNotification(Notification notification)
|
||||
{
|
||||
if (notification == null)
|
||||
{
|
||||
Debug.LogWarning($"Система уведомлений: Полученное уведомление null.");
|
||||
return false;
|
||||
}
|
||||
|
||||
errors.Clear();
|
||||
bool hasErrors = false;
|
||||
|
||||
if (string.IsNullOrEmpty(notification.Title))
|
||||
{
|
||||
hasErrors = true;
|
||||
errors.AppendLine($"В уведомлении не указан заголовок");
|
||||
}
|
||||
if (string.IsNullOrEmpty(notification.Message))
|
||||
{
|
||||
hasErrors = true;
|
||||
errors.AppendLine($"В уведомлении не указано сообщение");
|
||||
}
|
||||
if (notification.Image == null)
|
||||
{
|
||||
hasErrors = true;
|
||||
errors.AppendLine($"В уведомлении Image = null");
|
||||
}
|
||||
if (notification.audioClip == null)
|
||||
{
|
||||
hasErrors = true;
|
||||
errors.AppendLine($"В уведомлении AudioClip = null");
|
||||
}
|
||||
|
||||
|
||||
if (hasErrors)
|
||||
{
|
||||
Debug.LogWarning($"Ошибки в уведомлении:\n{errors}");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void FillNotificationCard(Notification notification)
|
||||
{
|
||||
Title.text = notification.Title;
|
||||
Message.text = notification.Message;
|
||||
Image.sprite = notification.Image;
|
||||
Image.rectTransform.sizeDelta = Vector2.one * notification.ImageSize;
|
||||
Image.rectTransform.anchoredPosition = notification.ImagePosition;
|
||||
|
||||
}
|
||||
|
||||
|
||||
IEnumerator ShowNotificationProcess(Notification notification)
|
||||
{
|
||||
notificationProcessing = true;
|
||||
float t;
|
||||
float containerHeight = NotificationContainer.sizeDelta.y;
|
||||
//#ВЫДВИНУТЬ ВВЕРХ
|
||||
t = 0;
|
||||
while (t < 1)
|
||||
{
|
||||
t += Time.deltaTime / appearTime;
|
||||
t = Mathf.Clamp01(t);
|
||||
|
||||
NotificationContainer.anchoredPosition = Vector2.Lerp(Vector2.zero, Vector2.up*containerHeight, t);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
//подождать
|
||||
SoundManager.instance.playClip(notification.audioClip);
|
||||
yield return new WaitForSeconds(standTime);
|
||||
|
||||
//#ЗАДВИНУТЬ ВНИЗ
|
||||
t = 0;
|
||||
while (t < 1)
|
||||
{
|
||||
t += Time.deltaTime / disappearTime;
|
||||
t = Mathf.Clamp01(t);
|
||||
|
||||
NotificationContainer.anchoredPosition = Vector2.Lerp(Vector2.up * containerHeight, Vector2.zero, t);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
notificationProcessing = false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
11
Assets/Scripts/Notifications/NotificationSystem.cs.meta
Normal file
11
Assets/Scripts/Notifications/NotificationSystem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2f8fd49a56e180740a0c55c3c91f5ebb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -15,6 +15,8 @@ public class PrizeSystem : MonoBehaviour
|
||||
[SerializeField] bool SoundNotification = true;
|
||||
[SerializeField] List<AudioClip> PrizeNotificationSounds;
|
||||
|
||||
[SerializeField] Notification prizeNotification;
|
||||
|
||||
public static string key_starts = "STARTS";
|
||||
public static string key_startsNul = "STARTSNUL";
|
||||
public static string key_prizesgiven = "PRIZESGIVEN";
|
||||
@ -124,7 +126,11 @@ public class PrizeSystem : MonoBehaviour
|
||||
SoundManager.instance.playClip(prizeErrorSound);
|
||||
}
|
||||
}
|
||||
if (atLeastOnePrize) SoundNotificationIfNeeds();
|
||||
if (atLeastOnePrize)
|
||||
{
|
||||
NotificationSystem.instance.Notificate(prizeNotification);
|
||||
SoundNotificationIfNeeds();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@ -1,11 +1,12 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
public class ScalePingPong : MonoBehaviour
|
||||
{
|
||||
public bool execAlways;
|
||||
public float amplitude = 0.2f, speed = 8;
|
||||
|
||||
[SerializeField] Notification notification;
|
||||
void Start()
|
||||
{
|
||||
GameManager.instance.OnNoMoney.AddListener(exec);
|
||||
@ -21,6 +22,7 @@ public class ScalePingPong : MonoBehaviour
|
||||
public void exec()
|
||||
{
|
||||
//transform.localScale = Vector3.one * (1- Mathf.PingPong(Time.time*speed, amplitude));
|
||||
NotificationSystem.instance.Notificate(notification);
|
||||
StartCoroutine(animate());
|
||||
}
|
||||
|
||||
|
||||
@ -1,7 +1,7 @@
|
||||
using System.Collections;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
//зависит от ComWrapper, SettingsManager
|
||||
public class SoundManager : MonoBehaviour
|
||||
{
|
||||
public static SoundManager instance;
|
||||
@ -39,7 +39,7 @@ public class SoundManager : MonoBehaviour
|
||||
private int poolIndex = 0;
|
||||
|
||||
|
||||
private void Awake()
|
||||
public void Initialize()
|
||||
{
|
||||
if (instance == null)
|
||||
{
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user