Панель выдать или выйти еще доработана. Переработан роутинг состояний для захода в панель. Добавлена зависимость от настройки
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[SerializeField] private Vector2 hiddenLocalPosition;
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[SerializeField] private Vector2 shownLocalPosition;
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[SerializeField] private float speed;
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public static CharacterController I;
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#endregion
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public static Sprite CurrentChipImage => CurrentCharacter.chipImage;
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public static Character CurrentCharacter => I.characters[I.currentIndex];
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public static Character NextCharacter
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{
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get
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{
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if (I.currentIndex + 1 < I.characters.Length)
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{
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//================================= start: PUBLIC API =================================//
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public void SetAllCharactersPrizeAvailable(bool value)
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{
|
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foreach(Character character in I.characters)
|
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foreach (Character character in I.characters)
|
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{
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character.HasPrize = value;
|
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}
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@ -90,7 +102,7 @@ public class CharacterController : MonoBehaviour
|
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//обрабатвыаем некорректные вводные
|
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if (GameManager.instance.botsAmount <= 0)
|
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throw new System.Exception("Некорректное количество ботов в менеджере");
|
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if(characterPrefabs.Count <= 0)
|
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if (characterPrefabs.Count <= 0)
|
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throw new System.Exception("Не заданы боты в контроллере");
|
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@ -118,7 +130,7 @@ public class CharacterController : MonoBehaviour
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{
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List<Prize> prizes = PrizeSerializer.LoadPrizes();
|
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|
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for (int i = 0;i < characters.Length; i++)
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for (int i = 0; i < characters.Length; i++)
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{
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characters[i].prize = prizes[i];
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}
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@ -119,6 +119,9 @@ public class GameManager : MonoBehaviour
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private Logger logger;
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public VitrinaCatcher vitrinaCatcher;
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public TakeOrRiskPanel takeOrRiskPanel;
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void Awake()
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{
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@ -17,7 +17,7 @@ public static class StateRouter
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TurnEndingResult.PlayerWinPve => PlayerWinPveHandler(),
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TurnEndingResult.PlayerWinPvp => PlayerWinPvpHandler(gm.currentPlayer),
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TurnEndingResult.Draw => DrawHandler(),
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_ => Fallback()
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_ => ToMenu()
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};
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gm.stateMachine.ChangeState(nextState);
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@ -45,12 +45,46 @@ public static class StateRouter
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private static IState PlayerWinPveHandler() //тут нужна обертка в приз + обертка в приз/супер приз
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{
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if (CharacterController.CurrentCharacter.HasPrize)
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bool prizing = SettingsManager.GetBool("Prizing", false);
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if (!prizing) return NextBot();
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bool takeOrRisk = SettingsManager.GetBool("TakeOrRisk", false);
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if (!takeOrRisk)
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{
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PrizeSystemManager.GivePrize(CharacterController.CurrentCharacter.prize);
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CharacterController.CurrentCharacter.HasPrize = false;
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TryGivePrize();
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return NextBot();
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}
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var currentPrize = CharacterController.CurrentCharacter.prize;
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bool currentBotHasNonEmptyPrize = CharacterController.CurrentCharacter.HasPrize && currentPrize is not EmptyPrize;
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if (!currentBotHasNonEmptyPrize) return NextBot();
|
||||
|
||||
|
||||
var nextPrize = PrizeSystemManager.GetFirstNonEmptyPrizeAfter(currentPrize);
|
||||
if (nextPrize != null)
|
||||
{
|
||||
gm.takeOrRiskPanel.SetPrizes(currentPrize, nextPrize);
|
||||
return new TakeOrRiskState(NextBot(), gm.takeOrRiskPanel);
|
||||
}
|
||||
else
|
||||
{
|
||||
return NextBot();
|
||||
}
|
||||
|
||||
void TryGivePrize()
|
||||
{
|
||||
if (CharacterController.CurrentCharacter.HasPrize)
|
||||
{
|
||||
PrizeSystemManager.GivePrize(CharacterController.CurrentCharacter.prize);
|
||||
CharacterController.CurrentCharacter.HasPrize = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
public static IState NextBot()
|
||||
{
|
||||
DifficultyManager.Instance.IncreaseDifficulty();
|
||||
gm.vsBotScore += 1;
|
||||
CharacterEventBus.Instance.OnPlayerWin?.Invoke();
|
||||
@ -69,12 +103,13 @@ public static class StateRouter
|
||||
ClearAllScales();
|
||||
return new VictoryState();
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
return new PrizeState(CreateAutoTransitionState(2f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static IState PlayerWinPvpHandler(CellState winner)
|
||||
{
|
||||
gm.IncreaseScoreAndScaleOfPlayer(winner);
|
||||
@ -101,7 +136,7 @@ public static class StateRouter
|
||||
return new ShowWinnerState();
|
||||
}
|
||||
|
||||
private static IState Fallback()
|
||||
public static IState ToMenu()
|
||||
{
|
||||
FieldCleaner.Clear();
|
||||
return new MenuState();
|
||||
|
||||
48
Assets/Scripts/GameFSM/TakeOrRiskState.cs
Normal file
48
Assets/Scripts/GameFSM/TakeOrRiskState.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using PrizeSystem;
|
||||
|
||||
public class TakeOrRiskState : IState
|
||||
{
|
||||
private IState nextState;
|
||||
private TakeOrRiskPanel takeOrRiskPanel;
|
||||
|
||||
public TakeOrRiskState(IState nextState, TakeOrRiskPanel takeOrRiskPanel)
|
||||
{
|
||||
this.nextState = nextState;
|
||||
this.takeOrRiskPanel = takeOrRiskPanel;
|
||||
}
|
||||
|
||||
public void enter()
|
||||
{
|
||||
takeOrRiskPanel.gameObject.SetActive(true);
|
||||
takeOrRiskPanel.OnComplete += TakeOrRiskPanel_OnComplete;
|
||||
}
|
||||
|
||||
private void TakeOrRiskPanel_OnComplete(TakeOrRiskOption selectedOption)
|
||||
{
|
||||
if (selectedOption == TakeOrRiskOption.Take)
|
||||
{
|
||||
if (CharacterController.CurrentCharacter.HasPrize)
|
||||
{
|
||||
PrizeSystemManager.GivePrize(CharacterController.CurrentCharacter.prize);
|
||||
CharacterController.CurrentCharacter.HasPrize = false;
|
||||
}
|
||||
GameManager.instance.stateMachine.ChangeState(new PrizeState(StateRouter.ToMenu()));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Следующий бот
|
||||
GameManager.instance.stateMachine.ChangeState(nextState);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void exit()
|
||||
{
|
||||
takeOrRiskPanel.OnComplete -= TakeOrRiskPanel_OnComplete;
|
||||
}
|
||||
|
||||
public void update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameFSM/TakeOrRiskState.cs.meta
Normal file
11
Assets/Scripts/GameFSM/TakeOrRiskState.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 968f890c735d5bf4b93d90ee008ec65f
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|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
@ -50,6 +50,24 @@ namespace PrizeSystem
|
||||
|
||||
|
||||
//=========================== PUBLIC API ===========================//
|
||||
public static Prize GetFirstNonEmptyPrizeAfter(Prize referencePrize)
|
||||
{
|
||||
if (referencePrize == null) return null;
|
||||
|
||||
int currentPrizeIndex = cachedPrizes.IndexOf(referencePrize);
|
||||
if (currentPrizeIndex < 0) return null;
|
||||
|
||||
for (int i = currentPrizeIndex + 1; i < cachedPrizes.Count; i++)
|
||||
{
|
||||
var selectedPrize = cachedPrizes[i];
|
||||
if (selectedPrize is not EmptyPrize)
|
||||
{
|
||||
return selectedPrize;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
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public void Initialize()
|
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{
|
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instance = this;
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@ -1,5 +1,139 @@
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@ -30,7 +164,7 @@ RectTransform:
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@ -51,7 +185,7 @@ MonoBehaviour:
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@ -143,140 +277,3 @@ MonoBehaviour:
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@ -26,6 +26,8 @@ namespace PrizeSystem
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[SerializeField] private float SelectedScale = 1.05f;
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|
||||
private TakeOrRiskOption SelectedOption;
|
||||
public event Action<TakeOrRiskOption> OnComplete;
|
||||
|
||||
@ -35,7 +37,7 @@ namespace PrizeSystem
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
SelectedOption = TakeOrRiskOption.Take;
|
||||
SelectedOption = TakeOrRiskOption.Risk;
|
||||
|
||||
activeFrame = CurrentPrizeFrame;
|
||||
inactiveFrame = NextPrizeFrame;
|
||||
@ -69,10 +71,18 @@ namespace PrizeSystem
|
||||
|
||||
private (TakeOrRiskOption selectedOption, float timerDelta) ProcessInput()
|
||||
{
|
||||
if (In.GetButtonAnyPlayer(PlayerAction.left))
|
||||
SelectedOption = TakeOrRiskOption.Take;
|
||||
if (In.GetButtonAnyPlayer(PlayerAction.right))
|
||||
if (In.GetButtonAnyPlayer(PlayerAction.left) && SelectedOption != TakeOrRiskOption.Risk)
|
||||
{
|
||||
SoundManager.instance.playSwitch();
|
||||
SelectedOption = TakeOrRiskOption.Risk;
|
||||
}
|
||||
if (In.GetButtonAnyPlayer(PlayerAction.right) && SelectedOption != TakeOrRiskOption.Take)
|
||||
{
|
||||
SoundManager.instance.playSwitch();
|
||||
SelectedOption = TakeOrRiskOption.Take;
|
||||
}
|
||||
|
||||
if(In.GetButtonDownAnyPlayer(PlayerAction.down)) SoundManager.instance.playClip(StartAcceptingClip);
|
||||
float timerDelta = Time.deltaTime * (In.GetButtonAnyPlayer(PlayerAction.down) ? 1 : -1);
|
||||
|
||||
return (SelectedOption, timerDelta);
|
||||
@ -90,8 +100,8 @@ namespace PrizeSystem
|
||||
private void DisplayGraphics()
|
||||
{
|
||||
// Скалирование
|
||||
activeFrame.transform.localScale = Vector2.MoveTowards(activeFrame.transform.localScale, Vector2.one * SelectedScale, Time.deltaTime * ScalingSpeed);
|
||||
inactiveFrame.transform.localScale = Vector2.MoveTowards(inactiveFrame.transform.localScale, Vector2.one * IdleScale, Time.deltaTime * ScalingSpeed);
|
||||
activeFrame.transform.localScale = Vector3.MoveTowards(activeFrame.transform.localScale, Vector3.one * SelectedScale, Time.deltaTime * ScalingSpeed);
|
||||
inactiveFrame.transform.localScale = Vector3.MoveTowards(inactiveFrame.transform.localScale, Vector3.one * IdleScale, Time.deltaTime * ScalingSpeed);
|
||||
|
||||
//Цвет рамки
|
||||
float hue = (Time.time * HsvSpeed) % 1f;
|
||||
|
||||
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user