Мразотство над главным меню
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8
Assets/Prizetitle.anim.meta
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8
Assets/Prizetitle.anim.meta
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File diff suppressed because it is too large
Load Diff
@ -53,7 +53,7 @@ public class CoinCounter : MonoBehaviour
|
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|
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public void UpdateBalanceLabel(int newCount)
|
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{
|
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balanceLabel.text = $"Баланс:<br>{newCount} {PaymentSystem.ValutaName}";
|
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balanceLabel.text = $"Баланс<br>{newCount} {PaymentSystem.ValutaName}";
|
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}
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public void SetRevengePriceVisibility(bool visibility)
|
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@ -25,7 +25,7 @@ public class MenuState : IState
|
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label2,
|
||||
board,
|
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noPrizeLabel;
|
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RectTransform SmallPrizesOut;
|
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//RectTransform SmallPrizesOut;
|
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|
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MenuSubStates subState;
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@ -37,25 +37,24 @@ public class MenuState : IState
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eLabel = new Vector2(0, 1000),
|
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|
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//Иконки режимов
|
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sButton = new Vector2(400, -15),
|
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sButton1 = new Vector2(-592.17f, -23.52f),
|
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sButton2 = new Vector2(575.17f, -27.42f),
|
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eButton = new Vector2(2000, -15),
|
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|
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//подсказка + лого + техподдержка
|
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sLabel2 = new Vector2(0, -380),
|
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eLabel2 = new Vector2(0, -1000),
|
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eLabel2 = new Vector2(0, -1200),
|
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|
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//ИГРОВОЕ ПОЛЕ
|
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sBoard = new Vector2(-40, -0.5f),
|
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eBoard = new Vector2(0, -0.5f),
|
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eBoard = new Vector2(0, -0.5f);
|
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|
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sNoPrize = new Vector2(-0, -70f),
|
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eNoPrize = new Vector2(15, -409);
|
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Vector3
|
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sCoin = new Vector3(0, -2.9f, 0),
|
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eCoin = new Vector3(-8.65f, 5.25f, 0);
|
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//Vector3
|
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// sCoin = new Vector3(0, -2.9f, 0),
|
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// eCoin = new Vector3(-8.65f, 5.25f, 0);
|
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|
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Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
|
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Vector2 eSmallPrizesOutSize = new Vector2(660, 100);
|
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//Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
|
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//Vector2 eSmallPrizesOutSize = new Vector2(660, 100);
|
||||
#endregion
|
||||
|
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|
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@ -89,7 +88,7 @@ public class MenuState : IState
|
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coinPanel = gm.coinPanel;
|
||||
board = gm.board;
|
||||
noPrizeLabel = gm.noPrizeLabel;
|
||||
SmallPrizesOut = gm.smallPrizesOut;
|
||||
//SmallPrizesOut = gm.smallPrizesOut;
|
||||
}
|
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private void ResetGameSession()
|
||||
{
|
||||
@ -312,15 +311,15 @@ public class MenuState : IState
|
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|
||||
label.localPosition = Vector3.Lerp(sLabel, eLabel, parametr);
|
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|
||||
buttonLeft.localPosition = Vector3.Lerp(new Vector3(-sButton.x, sButton.y, 0), new Vector3(-eButton.x, eButton.y, 0), parametr);
|
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buttonRight.localPosition = Vector3.Lerp(sButton, eButton, parametr);
|
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buttonLeft.localPosition = Vector3.Lerp(new Vector3(sButton1.x, sButton1.y, 0), new Vector3(-eButton.x, eButton.y, 0), parametr);
|
||||
buttonRight.localPosition = Vector3.Lerp(sButton2, eButton, parametr);
|
||||
|
||||
|
||||
label2.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
|
||||
noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
|
||||
coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
|
||||
//noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
|
||||
//coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
|
||||
|
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SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
|
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//SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
@ -333,7 +332,7 @@ public class MenuState : IState
|
||||
{
|
||||
parametr += Time.deltaTime * 2;
|
||||
board.localPosition = Vector3.Lerp(sBoard, eBoard, parametr);
|
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noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize + Vector2.left * 3500, eNoPrize, parametr);
|
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//noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize + Vector2.left * 3500, eNoPrize, parametr);
|
||||
|
||||
yield return null;
|
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}
|
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@ -350,7 +349,7 @@ public class MenuState : IState
|
||||
while (parametr >= 0)
|
||||
{
|
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board.localPosition = Vector3.Lerp(sBoard, eBoard, parametr);
|
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noPrizeLabel.localPosition = Vector3.Lerp(eNoPrize + Vector2.left * 3500, eNoPrize, parametr);
|
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//noPrizeLabel.localPosition = Vector3.Lerp(eNoPrize + Vector2.left * 3500, eNoPrize, parametr);
|
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parametr -= Time.deltaTime * 2;
|
||||
yield return null;
|
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}
|
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@ -365,31 +364,31 @@ public class MenuState : IState
|
||||
|
||||
//перемещение кнопок
|
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buttonLeft.localPosition = Vector3.Lerp(
|
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-sButton + Vector2.up * sButton.y * 2, //к точке старта (Y инвертируем)
|
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sButton1, //к точке старта (Y инвертируем)
|
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-eButton, //от спрятанной позиции
|
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parametr);
|
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|
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buttonRight.localPosition = Vector3.Lerp(
|
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sButton /*+ Vector2.up * 10f*/,
|
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sButton2 /*+ Vector2.up * 10f*/,
|
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eButton,
|
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parametr);
|
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|
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noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
|
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//noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
|
||||
|
||||
|
||||
|
||||
//монетка
|
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float startDistance = Vector3.Distance(coinPanel.position, sCoin);
|
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while (Vector3.Distance(coinPanel.position, sCoin) > 0.01f)
|
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{
|
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float coinspeed = startDistance * Time.deltaTime * 2;
|
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coinPanel.localPosition = Vector3.MoveTowards(coinPanel.localPosition, sCoin, coinspeed);
|
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yield return null;
|
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}
|
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coinPanel.localPosition = sCoin;
|
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//float startDistance = Vector3.Distance(coinPanel.position, sCoin);
|
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//while (Vector3.Distance(coinPanel.position, sCoin) > 0.01f)
|
||||
//{
|
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// float coinspeed = startDistance * Time.deltaTime * 2;
|
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// coinPanel.localPosition = Vector3.MoveTowards(coinPanel.localPosition, sCoin, coinspeed);
|
||||
// yield return null;
|
||||
//}
|
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//coinPanel.localPosition = sCoin;
|
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label2.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
|
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|
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SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
|
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//SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
|
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|
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yield return null;
|
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}
|
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|
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@ -415,7 +415,7 @@ public class RulesPrizePanel : MonoBehaviour
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{
|
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if (prize == null || prize is EmptyPrize)
|
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{
|
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return "";
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return "-";
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}
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{
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@ -38,7 +38,7 @@ public class SimplePrizesPanel : MonoBehaviour
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{
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Character[] characters = CharacterController.I.characters;
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int topIndex = GetTopPrizeIndex(prizes);
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for (int i = 0; i < prizes.Count; i++)
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{
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@ -49,8 +49,7 @@ public class SimplePrizesPanel : MonoBehaviour
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record.Fill(number: i + 1,
|
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character.IconSmall,
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description: RulesPrizePanel.GetPrizeText(prize),
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}
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}
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@ -67,13 +66,4 @@ public class SimplePrizesPanel : MonoBehaviour
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_ => emptySprite
|
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};
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}
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|
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private int GetTopPrizeIndex(List<Prize> prizes)
|
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{
|
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for (int i = prizes.Count - 1; i >= 0; i--)
|
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if (prizes[i].PrizeType != PrizeType.None)
|
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return i;
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File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user