Мразотство над главным меню

This commit is contained in:
se_ga 2026-08-19 15:55:13 +03:00
parent 6b8e5618a9
commit 9df0aab27a
19 changed files with 1181 additions and 1607 deletions

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@ -8,14 +8,12 @@ public class PrizeRecord : MonoBehaviour
[SerializeField] private Image _characterIcon;
[SerializeField] private TextMeshProUGUI _prizeDescription;
[SerializeField] private Image _prizeIcon;
[SerializeField] private CanvasGroup _goblet;
public void Fill(int number, Sprite character, string description, Sprite prizeIcon, bool isTop)
public void Fill(int number, Sprite character, string description, Sprite prizeIcon)
{
_numberLabel.text = number.ToString();
_characterIcon.sprite = character;
_prizeDescription.text = description;
_prizeIcon.sprite = prizeIcon;
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@ -53,7 +53,7 @@ public class CoinCounter : MonoBehaviour
public void UpdateBalanceLabel(int newCount)
{
balanceLabel.text = $"Баланс:<br>{newCount} {PaymentSystem.ValutaName}";
balanceLabel.text = $"Баланс<br>{newCount} {PaymentSystem.ValutaName}";
}
public void SetRevengePriceVisibility(bool visibility)

View File

@ -25,7 +25,7 @@ public class MenuState : IState
label2,
board,
noPrizeLabel;
RectTransform SmallPrizesOut;
//RectTransform SmallPrizesOut;
MenuSubStates subState;
@ -37,25 +37,24 @@ public class MenuState : IState
eLabel = new Vector2(0, 1000),
//Иконки режимов
sButton = new Vector2(400, -15),
sButton1 = new Vector2(-592.17f, -23.52f),
sButton2 = new Vector2(575.17f, -27.42f),
eButton = new Vector2(2000, -15),
//подсказка + лого + техподдержка
sLabel2 = new Vector2(0, -380),
eLabel2 = new Vector2(0, -1000),
eLabel2 = new Vector2(0, -1200),
//ИГРОВОЕ ПОЛЕ
sBoard = new Vector2(-40, -0.5f),
eBoard = new Vector2(0, -0.5f),
eBoard = new Vector2(0, -0.5f);
sNoPrize = new Vector2(-0, -70f),
eNoPrize = new Vector2(15, -409);
Vector3
sCoin = new Vector3(0, -2.9f, 0),
eCoin = new Vector3(-8.65f, 5.25f, 0);
//Vector3
// sCoin = new Vector3(0, -2.9f, 0),
// eCoin = new Vector3(-8.65f, 5.25f, 0);
Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
Vector2 eSmallPrizesOutSize = new Vector2(660, 100);
//Vector2 sSmallPrizesOutSize = new Vector2(560, 100);
//Vector2 eSmallPrizesOutSize = new Vector2(660, 100);
#endregion
@ -89,7 +88,7 @@ public class MenuState : IState
coinPanel = gm.coinPanel;
board = gm.board;
noPrizeLabel = gm.noPrizeLabel;
SmallPrizesOut = gm.smallPrizesOut;
//SmallPrizesOut = gm.smallPrizesOut;
}
private void ResetGameSession()
{
@ -312,15 +311,15 @@ public class MenuState : IState
label.localPosition = Vector3.Lerp(sLabel, eLabel, parametr);
buttonLeft.localPosition = Vector3.Lerp(new Vector3(-sButton.x, sButton.y, 0), new Vector3(-eButton.x, eButton.y, 0), parametr);
buttonRight.localPosition = Vector3.Lerp(sButton, eButton, parametr);
buttonLeft.localPosition = Vector3.Lerp(new Vector3(sButton1.x, sButton1.y, 0), new Vector3(-eButton.x, eButton.y, 0), parametr);
buttonRight.localPosition = Vector3.Lerp(sButton2, eButton, parametr);
label2.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
//noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
//coinPanel.localPosition = Vector3.Lerp(sCoin, eCoin, parametr);
SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
//SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
yield return null;
}
@ -333,7 +332,7 @@ public class MenuState : IState
{
parametr += Time.deltaTime * 2;
board.localPosition = Vector3.Lerp(sBoard, eBoard, parametr);
noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize + Vector2.left * 3500, eNoPrize, parametr);
//noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize + Vector2.left * 3500, eNoPrize, parametr);
yield return null;
}
@ -350,7 +349,7 @@ public class MenuState : IState
while (parametr >= 0)
{
board.localPosition = Vector3.Lerp(sBoard, eBoard, parametr);
noPrizeLabel.localPosition = Vector3.Lerp(eNoPrize + Vector2.left * 3500, eNoPrize, parametr);
//noPrizeLabel.localPosition = Vector3.Lerp(eNoPrize + Vector2.left * 3500, eNoPrize, parametr);
parametr -= Time.deltaTime * 2;
yield return null;
}
@ -365,31 +364,31 @@ public class MenuState : IState
//перемещение кнопок
buttonLeft.localPosition = Vector3.Lerp(
-sButton + Vector2.up * sButton.y * 2, //к точке старта (Y инвертируем)
sButton1, //к точке старта (Y инвертируем)
-eButton, //от спрятанной позиции
parametr);
buttonRight.localPosition = Vector3.Lerp(
sButton /*+ Vector2.up * 10f*/,
sButton2 /*+ Vector2.up * 10f*/,
eButton,
parametr);
noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
//noPrizeLabel.localPosition = Vector3.Lerp(sNoPrize, eNoPrize + Vector2.left * 3500, parametr);
//монетка
float startDistance = Vector3.Distance(coinPanel.position, sCoin);
while (Vector3.Distance(coinPanel.position, sCoin) > 0.01f)
{
float coinspeed = startDistance * Time.deltaTime * 2;
coinPanel.localPosition = Vector3.MoveTowards(coinPanel.localPosition, sCoin, coinspeed);
yield return null;
}
coinPanel.localPosition = sCoin;
//float startDistance = Vector3.Distance(coinPanel.position, sCoin);
//while (Vector3.Distance(coinPanel.position, sCoin) > 0.01f)
//{
// float coinspeed = startDistance * Time.deltaTime * 2;
// coinPanel.localPosition = Vector3.MoveTowards(coinPanel.localPosition, sCoin, coinspeed);
// yield return null;
//}
//coinPanel.localPosition = sCoin;
label2.localPosition = Vector3.Lerp(sLabel2, eLabel2, parametr);
SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
//SmallPrizesOut.sizeDelta = Vector2.Lerp(sSmallPrizesOutSize, eSmallPrizesOutSize, parametr);
yield return null;
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@ -415,7 +415,7 @@ public class RulesPrizePanel : MonoBehaviour
{
if (prize == null || prize is EmptyPrize)
{
return "";
return "-";
}
else if (prize is CountablePrize cp)
{

View File

@ -38,7 +38,7 @@ public class SimplePrizesPanel : MonoBehaviour
{
Character[] characters = CharacterController.I.characters;
int topIndex = GetTopPrizeIndex(prizes);
for (int i = 0; i < prizes.Count; i++)
{
@ -49,8 +49,7 @@ public class SimplePrizesPanel : MonoBehaviour
record.Fill(number: i + 1,
character.IconSmall,
description: RulesPrizePanel.GetPrizeText(prize),
prizeIcon: GetPrizeSprite(prize),
isTop: i == topIndex);
prizeIcon: GetPrizeSprite(prize));
}
}
@ -67,13 +66,4 @@ public class SimplePrizesPanel : MonoBehaviour
_ => emptySprite
};
}
private int GetTopPrizeIndex(List<Prize> prizes)
{
for (int i = prizes.Count - 1; i >= 0; i--)
if (prizes[i].PrizeType != PrizeType.None)
return i;
return -1;
}
}

View File

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