diff --git a/Assets/Fonts/NEW/NexaRegular COOL.asset b/Assets/Fonts/NEW/NexaRegular COOL.asset index c81a799..5492f47 100644 --- a/Assets/Fonts/NEW/NexaRegular COOL.asset +++ b/Assets/Fonts/NEW/NexaRegular COOL.asset @@ -11349,7 +11349,7 @@ Material: - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0} - _FaceColor: {r: 1, g: 1, b: 1, a: 1} - - _GlowColor: {r: 0, g: 0.76047873, b: 1, a: 1} + - _GlowColor: {r: 0.7198019, g: 0, b: 1, a: 1} - _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767} - _OutlineColor: {r: 0.554717, g: 0.554717, b: 0.554717, a: 1} - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1} diff --git a/Assets/Scenes/GameScene3D.unity b/Assets/Scenes/GameScene3D.unity index ffab7d4..8269c1a 100644 --- a/Assets/Scenes/GameScene3D.unity +++ b/Assets/Scenes/GameScene3D.unity @@ -24546,7 +24546,7 @@ Transform: m_GameObject: {fileID: 829871287} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: -2, z: 0} + m_LocalPosition: {x: 0.22, y: -1.9, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -33673,7 +33673,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 7, y: 1.2318} + m_SizeDelta: {x: 4, y: 1.2318} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1077860248 MonoBehaviour: @@ -33744,7 +33744,7 @@ MonoBehaviour: m_fontSizeMin: 0.11 m_fontSizeMax: 72 m_fontStyle: 0 - m_HorizontalAlignment: 2 + m_HorizontalAlignment: 1 m_VerticalAlignment: 512 m_textAlignment: 65535 m_characterSpacing: 0 @@ -46581,7 +46581,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: -1.755} + m_AnchoredPosition: {x: 1.188, y: -0.39} m_SizeDelta: {x: 4, y: 1.2318} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1407544275 @@ -49949,8 +49949,8 @@ Transform: m_GameObject: {fileID: 1564707430} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: -0.353, z: 0} - m_LocalScale: {x: 0.2, y: 0.2, z: 1} + m_LocalPosition: {x: -1.7, y: -0.353, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2105731355} @@ -57273,7 +57273,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: -1.211} + m_AnchoredPosition: {x: -1.16, y: -0.926} m_SizeDelta: {x: 4, y: 0.5} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1944123994 @@ -63293,7 +63293,7 @@ Transform: m_GameObject: {fileID: 3471546526471487321} serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: 0.25300026} + m_LocalPosition: {x: -1.67, y: -0.38, z: 0.05} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -63690,8 +63690,8 @@ Transform: m_GameObject: {fileID: 2576102787033469710} serializedVersion: 2 m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: -0.327} - m_LocalScale: {x: 0.16561, y: 0.16560999, z: 0.16560999} + m_LocalPosition: {x: -1.75, y: -0.05, z: -0.327} + m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 829871288} @@ -69297,8 +69297,8 @@ ParticleSystem: startSpeed: serializedVersion: 2 minMaxState: 3 - scalar: 70 - minScalar: 60 + scalar: 12 + minScalar: 10 maxCurve: serializedVersion: 2 m_Curve: @@ -69415,7 +69415,7 @@ ParticleSystem: startSize: serializedVersion: 2 minMaxState: 0 - scalar: 10 + scalar: 1 minScalar: 1 maxCurve: serializedVersion: 2 @@ -69879,7 +69879,7 @@ ParticleSystem: sphericalDirectionAmount: 0 randomPositionAmount: 0 radius: - value: 3.98 + value: 0.5 mode: 0 spread: 0 speed: diff --git a/Assets/Scripts/GameFSM/MenuState.cs b/Assets/Scripts/GameFSM/MenuState.cs index 36259df..93e68a2 100644 --- a/Assets/Scripts/GameFSM/MenuState.cs +++ b/Assets/Scripts/GameFSM/MenuState.cs @@ -51,8 +51,8 @@ public class MenuState : IState sNoPrize = new Vector2(-0, -70f), eNoPrize = new Vector2(15, -409); Vector3 - sCoin = new Vector3(0, -1.93f, 0), - eCoin = new Vector3(-8.964f, 3.6f, 0); + sCoin = new Vector3(0.22f, -1.9f, 0), + eCoin = new Vector3(-8.964f, 5.25f, 0); Vector2 sSmallPrizesOutSize = new Vector2(560, 100); Vector2 eSmallPrizesOutSize = new Vector2(660, 100); diff --git a/Assets/Sprites/Coin.png.meta b/Assets/Sprites/Coin.png.meta index c25fe2d..fc98669 100644 --- a/Assets/Sprites/Coin.png.meta +++ b/Assets/Sprites/Coin.png.meta @@ -48,7 +48,7 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spritePixelsToUnits: 100 + spritePixelsToUnits: 512 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 0 alphaUsage: 1