diff --git a/Assets/Scripts/PrizeSystem/VitrinaView.cs b/Assets/Scripts/PrizeSystem/VitrinaView.cs index 1ecead8..b46c02e 100644 --- a/Assets/Scripts/PrizeSystem/VitrinaView.cs +++ b/Assets/Scripts/PrizeSystem/VitrinaView.cs @@ -8,6 +8,8 @@ using UnityEngine.UI; //Это как шкала че есть в витрине чего нет. public class VitrinaView : MonoBehaviour { + public static VitrinaView instance; + [SerializeField] private List Cells; [SerializeField] private Sprite AvailableCell; @@ -18,6 +20,12 @@ public class VitrinaView : MonoBehaviour [SerializeField] private Color AvailableEmptyColor; [SerializeField] private Color NotAvailableColor; + private void Awake() + { + instance = this; + Deactivate(); + } + public void Activate(VitrinaPrize vitrinaPrize) { gameObject.SetActive(true);