From e72b30f561b68913f9a21dab938b0bec6c1b98d5 Mon Sep 17 00:00:00 2001 From: _sega Date: Tue, 24 Feb 2026 09:52:45 +0300 Subject: [PATCH] =?UTF-8?q?=D0=98=D1=81=D0=BF=D1=80=D0=B0=D0=B2=D0=BB?= =?UTF-8?q?=D0=B5=D0=BD=20=D0=B1=D0=B0=D0=B3=20=D1=81=20=D0=B7=D0=B0=D0=B2?= =?UTF-8?q?=D0=B8=D1=81=D0=B0=D0=BD=D0=B8=D0=B5=D0=BC=20=D0=BF=D1=80=D0=B8?= =?UTF-8?q?=20=D0=B2=D1=8B=D1=85=D0=BE=D0=B4=D0=B5=20=D0=B8=D0=B7=20=D0=BD?= =?UTF-8?q?=D0=B0=D1=81=D1=82=D1=80=D0=BE=D0=B9=D0=BA=D0=B8=20=D0=BF=D1=80?= =?UTF-8?q?=D0=B8=D0=B7=D0=BE=D0=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/CharacterSettingPanel.cs | 3 +-- .../GameFSM/EnterPanels/EnterPrizesForCharactersState.cs | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/CharacterSettingPanel.cs b/Assets/Scripts/CharacterSettingPanel.cs index 6f982e2..20a89e0 100644 --- a/Assets/Scripts/CharacterSettingPanel.cs +++ b/Assets/Scripts/CharacterSettingPanel.cs @@ -101,8 +101,6 @@ public class CharacterSettingPanel : MonoBehaviour direction3 += In.GetButtonDown(ButtonPinMapping.startOnePlayer) ? -1 : 0; direction3 += In.GetButtonDown(ButtonPinMapping.startTwoPlayers) ? +1 : 0; - //holdingSave = In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers); - //holdingSave = In.GetButton(ButtonPinMapping.down2); holdingSave = In.GetButton(ButtonPinMapping.startOnePlayer) && In.GetButton(ButtonPinMapping.startTwoPlayers); } @@ -245,6 +243,7 @@ public class CharacterSettingPanel : MonoBehaviour PrizeSerializer.SetPrizes(prizes); CharacterController.I.RefreshPrizes(); timeRest = timeToConfirm; + GameManager.instance.stateMachine.ChangeState(new SettingsState()); } diff --git a/Assets/Scripts/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs b/Assets/Scripts/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs index 8151245..ca489b3 100644 --- a/Assets/Scripts/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs +++ b/Assets/Scripts/GameFSM/EnterPanels/EnterPrizesForCharactersState.cs @@ -21,8 +21,8 @@ public class EnterPrizesForCharactersState : IState public void exit() { - GameManager.instance.stateMachine.ChangeState(prevState); rootPanel.SetActive(false); + //GameManager.instance.stateMachine.ChangeState(prevState); } public void update() {