Пресет для тестирования игры (DUMMY) Перенесен в DifficultyManager
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@ -11349,7 +11349,7 @@ Material:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 1, g: 0.0684407, b: 0, a: 1}
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- _GlowColor: {r: 0, g: 0.7897656, b: 1, a: 1}
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
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- _OutlineColor: {r: 0.554717, g: 0.554717, b: 0.554717, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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@ -5860,11 +5860,7 @@ MonoBehaviour:
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rulesController: {fileID: 454272343}
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menuOpened: 1
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gameMode: 0
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label: {fileID: 382964715}
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buttonLeft: {fileID: 2047831684}
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buttonRight: {fileID: 95872202}
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coinPanel: {fileID: 829871288}
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label2: {fileID: 109738548}
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board: {fileID: 1551328425}
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noPrizeLabel: {fileID: 1796045835}
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mainMenu: {fileID: 1122363131}
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@ -5984,6 +5980,7 @@ MonoBehaviour:
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m_PersistentCalls:
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m_Calls: []
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currentOpponent: 0
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DummyPreset: {fileID: 11400000, guid: 35ba7f84d7557e8479f7f086269256f6, type: 2}
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--- !u!114 &259182286
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -14,7 +14,6 @@ public class GameManager : MonoBehaviour
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public PlayerStatsService StatsService;
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public bool dummyBots = false;
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public int botsAmount = 5;
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public DifficultyPreset dummyPreset;
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public DifficultyPreset MistressPreset;
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public int boardVersion = 1;
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@ -28,8 +28,9 @@ public class DifficultyManager : MonoBehaviour
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public UnityEvent OnVictory = new UnityEvent();
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public int currentOpponent = 0;
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public DifficultyPreset DifficultyPreset => CharacterController.CurrentCharacter.CurrentDifficultyPreset;
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public DifficultyPreset DummyPreset;
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public void IncreaseDifficulty()
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{
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@ -32,7 +32,7 @@ public class BotThinkingState : IState
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DifficultyPreset currentPreset = CharacterController.CurrentCharacter.CurrentDifficultyPreset;
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//Debug.Log(currentPreset.Description);
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if (GameManager.instance.dummyBots)
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currentPreset = GameManager.instance.dummyPreset;
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currentPreset = DifficultyManager.Instance.DummyPreset;
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if (preset!= null)
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{
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