using TMPro; using UnityEngine; using UnityEngine.UI; public class PrizeRecord : MonoBehaviour { [SerializeField] private TextMeshProUGUI _numberLabel; [SerializeField] private Image _characterIcon; [SerializeField] private TextMeshProUGUI _prizeDescription; [SerializeField] private Image _prizeIcon; public void Fill(int number, Sprite character, string description, Sprite prizeIcon) { _numberLabel.text = number.ToString(); _characterIcon.sprite = character; _prizeDescription.text = description; _prizeIcon.sprite = prizeIcon; } }