using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class CoinCounter : MonoBehaviour
{
public TextMeshProUGUI tmp;
public TextMeshProUGUI revengeSign;
public GameObject revengeSignGo;
void OnEnable()
{
SetRevengePriceVisibility(false);
UpdateCoins(PlayerPrefs.GetInt("CoinsCount", 0));
SingleWallet.onCoinAdded.AddListener(UpdateCoins);
SingleWallet.onCoinRemoved.AddListener(UpdateCoins);
SettingsManager.OnSettingsChanged.AddListener(UpdateCoins);
}
private void OnDisable()
{
SingleWallet.onCoinAdded.RemoveListener(UpdateCoins);
SingleWallet.onCoinRemoved.AddListener(UpdateCoins);
}
private void UpdateCoins() => UpdateCoins(SingleWallet.Balance);
public void UpdateCoins(int newCount)
{
string valutaName = PlayerPrefs.GetString("ValutaName", "руб.");
tmp.text = $"Баланс:
{newCount} {valutaName}";
}
public void SetRevengePriceVisibility(bool visibility)
{
if(revengeSignGo != null) revengeSignGo.SetActive(visibility);
int priceRevenge = PlayerPrefs.GetInt("PriceRevenge", 10);
int pricePve = PlayerPrefs.GetInt("PricePVE", 10);
string valutaName = PlayerPrefs.GetString("ValutaName", "руб.");
if(priceRevenge < pricePve)
{
revengeSign.text = $"Цена игры:
{pricePve} {valutaName}
Повторная игра:
{priceRevenge} {valutaName}";
}
else
{
revengeSign.text = $"Повторная игра:
{priceRevenge} {valutaName}";
}
}
}