using System.Collections; using System.Collections.Generic; using UnityEngine; public class RulesController : MonoBehaviour { private int currentIndex; [SerializeField] List pages; public void Open() { currentIndex = 0; OpenPage(currentIndex); } public void Close() => CloseAllPages(); public void SwitchPage(int direction) { bool invalidOperation = pages.Count == 0 || direction == 0; if (invalidOperation) return; direction = Mathf.Clamp(direction, -1, 1); currentIndex = (currentIndex + direction + pages.Count) % pages.Count; OpenPage(currentIndex); } private void OpenPage(int index) { CloseAllPages(); pages[index].SetActive(true); } private void CloseAllPages() { foreach (GameObject page in pages) { page.SetActive(false); } } }