using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using TMPro; using UnityEngine; public class ContactsLabel : MonoBehaviour { public string startText = "администрация: "; TextMeshProUGUI label; private void Start() { label = GetComponent(); SettingsManager.OnSettingsChanged.AddListener(pullSettings); InvokeRepeating("pullSettings", 0, 10); } void pullSettings() { string contact; if (PlayerPrefs.HasKey("Number")) { contact = PlayerPrefs.GetString("Number"); } else contact = "<Не указано>"; //if (SettingsManager.instance.GetSettingValue("Показывать контакты администрации") == "Вкл") if (SettingsManager.GetBool("ShowNumber", true)) label.text = startText + contact; else label.text = ""; } }