using UnityEngine; using UnityEngine.Events; public class DifficultyManager : MonoBehaviour { public static DifficultyManager instance; public UnityEvent OnVictory = new UnityEvent(); public int currentOpponent = 0; void Awake() { if (instance == null) { instance = this; currentOpponent = 0; } } public DifficultyPreset DifficultyPreset => CharacterController.CurrentCharacter.CurrentDifficultyPreset; public void IncreaseDifficulty() { if (currentOpponent + 1 == CharacterController.CharactersAmount)//победили самую большую сложность { OnVictory?.Invoke(); } CharacterController.CurrentCharacter.IncreaseDifficuly();//увеличиваем сложность у того с кем бились currentOpponent = (currentOpponent + 1) % CharacterController.CharactersAmount;//если победили последнего, то возвращаемся на первого } public void DecreaseDifficulty() { CharacterController.CurrentCharacter.DecreaseDifficuly();//уменьшаем сложность у того с кем бились if (currentOpponent != 0) { currentOpponent--; } } public void ResetDifficulty() { currentOpponent = 0; CharacterController.ResetCharactersDifficulty(); } }