using System.Collections; using System.Collections.Generic; using UnityEngine; public class SinRotator : MonoBehaviour { public float speed; float amplitude = 0.2f; private void Start() { amplitude = transform.localScale.x; } void Update() { float x = 0.5f + 0.5f * Mathf.Sin(Time.time * speed); x *= amplitude; transform.localScale = new Vector3(x, transform.localScale.y, transform.localScale.z); } }