using UnityEngine; public class CheckResult { public bool end; public bool draw; public int[] indexesRow; public int[] indexesColumn; public CheckResult(bool endgame, bool isDraw) { end = endgame; draw = isDraw; } public CheckResult(bool result, bool isDraw, int[] indexesRow, int[] indexesColumn) { end = result; draw = isDraw; this.indexesRow = indexesRow; this.indexesColumn = indexesColumn; } }