using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckQrState : IState { float timer = 0; IState prevState; public CheckQrState(IState prevState) { this.prevState = prevState; } public void enter() => GameManager.instance.checkQrPanel.SetActive(true); public void exit() => GameManager.instance.checkQrPanel.SetActive(false); public void update() { if (In.GetButtonDownAnyPlayer(PlayerAction.down)) { //GameManager.instance.stateMachine.ChangeState(new SettingsState()); GameManager.instance.stateMachine.ChangeState(prevState); } } }