using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeaderboardState : IState { bool showLastRecord = false; PlayerStatsRecord record; Leaderboard leaderboard; public LeaderboardState(PlayerStatsRecord record) { this.record = record; showLastRecord = true; } public LeaderboardState() { //showLastRecord = false; showLastRecord = true; } public void enter() { leaderboard = GameManager.instance.leaderboard; leaderboard.gameObject.SetActive(true); bool showContacts = PlayerPrefs.GetInt("NeedSpecialPrize") == 1; leaderboard.Initialize(showContacts: showContacts); PlayerPrefs.SetInt("NeedSpecialPrize", 0); if (showLastRecord) { PlayerStatsRecord lastRecord = GameManager.instance.StatsService.GetLatestRecord(); leaderboard.DisplayCurrentPlayer(record); } } public void exit() { leaderboard.ClearRowsText(); leaderboard.gameObject.SetActive(false); } public void update() { if (In.GetButtonDownAnyPlayer(PlayerAction.down)) { GameManager.instance.stateMachine.ChangeState(new ClearFieldState(true, CellState.Player1)); } } }